• Varyk@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      2
      ·
      5 months ago

      This was years ago, and the controls and camera were so janky I didn’t play very long, so I really can’t remember, it just felt like the beginning.

      I am checking a playthrough. I remember beating this asylum demon and all of these items.

      The controls were so slow and confining, I stopped playing after the asylum demon. I didn’t feel like stutter rolling 100 times for every boss.

      • jjjalljs@ttrpg.network
        link
        fedilink
        English
        arrow-up
        3
        ·
        5 months ago

        In all the games, your roll speed is determined by your equipment load. You may have picked a starting class that had heavy load, and thus a slow roll. You can take off armor to lower your load.

        I think all the games after ds1 show you the percentage of your equip load.

        • Varyk@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          3
          ·
          5 months ago

          Ah, that’s probably it, I can get pretty pack rat until I know anything about the game and what’ll be useful or not. Thanks.

            • Varyk@sh.itjust.works
              link
              fedilink
              English
              arrow-up
              2
              ·
              edit-2
              5 months ago

              I played several modern games before I decided to give dark souls a try because elden ring had got so popular, and I didn’t know at the time about the inventory burden making the roll slower.

              None of the new games have instruction manuals, I got the remastered dark souls for the switch.

              Man I miss instruction manuals, I feel like some basic context are necessary enough thought there should at least be an official online brief for any game explaining the basic mechanics, Even if they don’t want to print out manuals.

              • Miss Brainfarts@lemmy.blahaj.zone
                link
                fedilink
                English
                arrow-up
                1
                ·
                5 months ago

                Yeah, I don’t remember there being any pointers about equip load. On one hand it makes perfect sense, put heavy armor on and you’re slower. But on the other hand, it’s a video game, so many players wouldn’t expect it and then spend hours trying to figure out why their controller rumbles when they roll

                • Varyk@sh.itjust.works
                  link
                  fedilink
                  English
                  arrow-up
                  1
                  ·
                  5 months ago

                  And that specific correlation is an uncommon mechanic in games, I can’t count the number of games where inventory load only has a bearing on the number of items you can carry.

                  The more you know

                  • jjjalljs@ttrpg.network
                    link
                    fedilink
                    English
                    arrow-up
                    3
                    ·
                    5 months ago

                    To be clear, it’s weight of equipped items. You can have as much stuff as you want in your backpack.

                    The UI will show your equip load (as a percentage in newer games), and how it changes when you change equipment. Note that some rings are surprisingly heavy.

                    I think there’s a breakpoint at 70% where your roll gets worse.

                  • Miss Brainfarts@lemmy.blahaj.zone
                    link
                    fedilink
                    English
                    arrow-up
                    2
                    ·
                    5 months ago

                    I do like the mechanic though. Really forces you to adapt your playstyle. Some enemies are slow enough for it to not matter, and then with others it might actually be better to take some armor off, so you can dodge their attacks better.