The Picard Maneuver@startrek.website to Gaming@lemmy.worldEnglish · edit-210 months agoI truly don't know how to explain this to anyone who wasn't around then.startrek.websiteimagemessage-square138fedilinkarrow-up1733arrow-down118
arrow-up1715arrow-down1imageI truly don't know how to explain this to anyone who wasn't around then.startrek.websiteThe Picard Maneuver@startrek.website to Gaming@lemmy.worldEnglish · edit-210 months agomessage-square138fedilink
minus-squareUNWILLING_PARTICIPANT@sh.itjust.workslinkfedilinkEnglisharrow-up1·10 months agoI think it depends… Definitely with 2d games, but for instance, the heads and fists in Goldeneye (N64) always looked blocky
minus-squarefreziklinkfedilinkEnglisharrow-up1·10 months agoPlaystation textures used a lot of dithering. Composite connections blurred them out, but they look awful on modern displays.
I think it depends… Definitely with 2d games, but for instance, the heads and fists in Goldeneye (N64) always looked blocky
Playstation textures used a lot of dithering. Composite connections blurred them out, but they look awful on modern displays.