• gila@lemm.ee
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    7 months ago

    Just to add context because this is a somewhat polarising headline, gamergate shit is back on the rise. Gamers generally aren’t being considered potential extremists, only literal extremists that happen to consider their opinions as representative of gamers

  • bazus1@lemmy.world
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    7 months ago

    First they came for extremist gamers and I did nothing because… fuck those guys.

  • RightHandOfIkaros@lemmy.world
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    7 months ago

    This article quotes Hasan Piker and thats all I needed to see to know everything I need to know about this article. Nobody should be quoting that guy as the authority on anything except for having the evident need to continually hear his own voice, and having some of the most hypocritical, worst takes I have ever heard in my life.

  • AutoTL;DR@lemmings.worldB
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    7 months ago

    This is the best summary I could come up with:


    Gaming companies are coordinating with the FBI and Department of Homeland Security to root out so-called domestic violent extremist content, according to a new government report.

    “The Federal Bureau of Investigation (FBI) and the Department of Homeland Security (DHS) have mechanisms to share and receive domestic violent extremism threat-related information with social media and gaming companies,” the GAO says.

    “All I can think of is the awful track record of the FBI when it comes to identifying extremism,” Hasan Piker, a popular Twitch streamer who often streams while playing video games under the handle HasanAbi, says of the mechanisms.

    The GAO’s investigation, which covers September 2022 to January 2024, was undertaken at the request of the House Homeland Security Committee, which asked the government auditor to examine domestic violent extremists’ use of gaming platforms and social media.

    A 2019 internal intelligence assessment jointly produced by the FBI, DHS, the Joint Special Operations Command, and the National Counterterrorism Center and obtained by The Intercept warns that “violent extremists could exploit functionality of popular online gaming platforms and applications.” The assessment lists half a dozen U.S.-owned gaming platforms that it identifies as popular, including Blizzard Entertainment’s Battle.net, Fortnite, Playstation Xbox Live, Steam, and Roblox.

    In 2019, ADL’s then-senior vice president of international affairs, Sharon Nazarian, was asked by Rep. Ted Deutch, D-Fla., if gaming platforms “are monitored” and if there’s “a way AI can be employed to identify those sorts of conversations.”


    The original article contains 1,138 words, the summary contains 239 words. Saved 79%. I’m a bot and I’m open source!