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Joined 1 year ago
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Cake day: August 5th, 2023

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  • I don’t play many FPS games full stop. The ones I did play added a bunch of elements I didn’t like (Destiny, Overwatch, etc). Since they don’t make up the predominant portion of games I play, I can’t say it’s surprising to me.

    Others have complained about the number of “mouth breathing kids” and I can’t really fault them for that. The number of people in online games with no filters, who play loud music, or have family drama going on around them on hot mic is too high. The number of people who are rude or worse is also too high.

    There’s something, though, to be said for the kinds of games that are just more popular because they encourage a story and or exploration or both.


  • I think I’ve backed 4 Kickstarter games. 3 made it to release. I’m not surprised that a lot fail. The one that didn’t make it to release got removed from Kickstarter for not making its goal and being a “sequel” I believe. That game looks like it’s still getting made. It happens. Studios make mistakes or don’t get the timing right or what have you.

    It’s important to remember that this is an investment. Investments have inherent risk. It’s not going to stop me from investing in new games or projects I’m interested in. But I recommend not investing anything you can’t bear to lose.









  • Ease of use when switching over. The average person just wants a personal computer to work. If they are using or interacting with new technology they will learn that new thing (we saw this with smart phones). If they are interacting with technology they are already nominally used to they want familiarity.

    As someone who uses both Linux and Windows, I’m gonna say that going from windows to Linux has a bar to entry as far as it being intuitive that a lot of people just are not going to bother with.

    It does not help that a lot of vocal Linux users pretend they are superior in every way to those who use anything else.


  • atrielienz@lemmy.worldtoElectric Vehicles@lemmy.worldRobo Truth
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    2 days ago

    Maybe I’m a little confused but robo taxis generally aren’t intended (from news articles I’ve seen) to be ICE vehicles. Instead they seem to be posited as EV’s from what I have seen. Meaning they would contribute if they took the place of ICE taxis (though perhaps not in a meaningful way if this is an attempt to reduce the number of vehicles total).

    I don’t really believe in the idea that EV’s will save us either because there’s definitely a human component that got us to this point with ICE vehicles and the EV’s don’t solve that problem they just mitigate some of the fallout.

    I also don’t think Robo taxis are a good idea for several reasons, but mostly I’m not sure any company has made them viable for widespread use, so I struggle to understand why this is even a talking point.

    I also want to make it clear that we’re unlikely to create large scale EV public transit without the R&D of EV’s, and this includes taxis.

    If the argument is against self driving vehicles, that makes more sense to me given what iteration of self driving vehicles we’re looking at in the present.

    I’m not trying to argue, I’m looking for someone to explain “the basics”.





  • This isn’t up to the stores. It’s up to the gaming developers who own the right to license the games. I have been making this argument for years, and explaining digital (and physical) content licensing to people on the internet for years and almost always get downvoted because they don’t like facts that interfere with their sense of righteousness.

    I don’t disagree that is scummy practice to randomly end a license and take something someone paid for out of their library or otherwise deny them access to it. but I cannot stress enough that this is the fault of both parties or the licensing agreement (the license seller and the entity that agrees to allow the license seller to sell licenses to the content). People will always blame Sony or Amazon or Apple. But never Universal, or Disney, or Paramount or whoever. It’s both. They’re both assholes in this scenario. One of them is limited by the law. The other one can offer that content by other means to people who have already purchased it once but won’t because capitalism and greed.



  • I suppose it depends on the Anime you watch or read vs the comics you watch or read. But comics generally have an over arcing plot and that plot goes somewhere. I’m that way the protagonists grow up or get better etc. The protagonist gets harder better/faster/stronger. Some long running comics do this eventually, but they run for so long often that these arcs just become rehashes of things that have already happened. Spiderman runs into most of the villains in his stories more than once (in one run of the comic, I know there are multiple). Batman and Joker, Superman, and just about every other person from his native planet. Hell, Superman and Lex Luther.

    But perhaps it’s just harder to notice these kinds of themes repeating in a lot of anime. Or perhaps it’s just my experience or specific anime and manga. I will concede that they generally are more “audience of all ages” friendly in a specific way that American comics don’t.


  • I’d argue that I’m smack in the middle of the generation that grew up watching Dragonball and Sailor Moon etc. but I also grew up watching Superman, and Batman, and Spiderman etc.

    The problem I have with American comics is a whole list.

    1. The serial nature of American Comics and the likelihood that the comic will end its run before the story is finished (this happens quite a lot with smaller American Comics, making it difficult to find new material and the will to invest interest in it).

    2. Anime Stories may not always grow with the fan base, but enough of them do that they maintain their audience over years as the story progresses. I think that’s pretty important.

    3. The most popular American Comic stories are over saturated on their own material. They reboot repeatedly, and have a wrote way that the main character(s) face/handle problems and conflict. You almost never have a full story that’s not just a cyclical thing. A lot of Manga have a beginning, middle and end, even if the story continues afterwards (story arcs finish more often than not). Sometimes they rehash, the same thing arc to arc, but more often than not, because those characters are new and not 50 year old icons, the audience is more willing to invest in that kind of story.

    4. There was definitely always this FOMO feeling about anime back in the day because it wasn’t such an outwardly accepted thing. It used to be only the “weird kids” who were into it, so there was a sense of it being scarce, even when it wasn’t necessarily. I think that helped it to be more sought after. It went from weird to cool.

    5. Anime often doesn’t have a way to endear you to the characters in a cheap way that’s everywhere, enough for you to invest in buying the media. Some American comics started out in news papers and on things like cigarette packets. They gained some level of notariety and recognition from the public that way. So they didn’t have to give as much effort to a first issue as anime manga often does. This to me is a notable difference.



  • atrielienz@lemmy.worldtoScience Memes@mander.xyzdream job
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    4 days ago

    It’s been this way since the inception of the news paper. To sell papers they needed to get people invested in the subjects of the paper. That included giving information about the subject of the articles that other people might relate to. If you’re a mother you’re more likely to be inspired by a mom of 3 who went for a degree in science and ended up becoming a “Trebuchet Master”.