• TalesOfTrees@sh.itjust.works
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    5 months ago

    Gave the kickstarter page a read and well… it sounds like it’s going to be similar to Starfield - vast but shallow. Unless they put in the effort to go around after all the procedural stuff for each of the “thousands of towns” and introduce bits to eliminate the cookie-cutter experience.

    Genuinely hope it turns into something great, but it’s current competition points towards trends that don’t bode well unless this developer is willing to take risks.

    • AnAnonymousApe@lemmy.mlOP
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      5 months ago

      There are potential pitfalls with procedural generation, and Starfield definitely did it poorly, but as a fan of TES since Daggerfall I’m happy to get behind this. I’m sure it’s possible to make proc-gen work well and I’m hopeful they’ll manage it. Only time will tell I guess.

  • HipsterTenZero@dormi.zone
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    5 months ago

    oh is this that daggerfall-like I heard about? Hopefully the crew’s learned a thing or two since the original daggerfall, that game was… less than fun to play. Either way, i’m interested to see how it turns out.

  • Gork@lemm.ee
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    5 months ago

    Ooh a modern Daggerfall? That sounds cool.

    I dunno if I want to do a Kickstarter backing though, got burned in the past (looking at you Star Citizen).

  • Tywèle [she|her]@lemmy.dbzer0.com
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    5 months ago

    It looks very interesting and with a few of the original creators on board also promising. But does anyone else think that the FOV in the trailer during the first person sections looks weirdly small?

    • Voytrekk@lemmy.world
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      5 months ago

      I think the FOV was for controller gameplay based on the controller glyphs shown on the screen. I would hope that the FOV would be configurable on PC at the least.

    • AnAnonymousApe@lemmy.mlOP
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      5 months ago

      I can’t say it’s something I noticed, but I’m sure there will be options to adjust that. It also seems like the kind of game that will attract modders, just like all TES games.