• Björn Tantau@swg-empire.de
    link
    fedilink
    arrow-up
    19
    ·
    edit-2
    4 months ago

    Is that real 50%? In my experience whenever such numbers are thrown around it actually means that a specific function call might be 50 % faster but overall it just means 50 % of a frame per second more.

    Edit:

  • vividspecter@lemm.ee
    link
    fedilink
    arrow-up
    15
    ·
    4 months ago

    I suspect this is comparing against default Wine without fsync or esync (which are included with Proton and some wine builds) but from memory, ntsync has better compatibility and some performance gains over fsync (the next fastest alternative). But don’t expect 50% performance gains compared to fsync in most workloads.

    • refalo@programming.dev
      link
      fedilink
      arrow-up
      2
      ·
      4 months ago

      Yep, and most people are already using fsync anyways via proton/lutris/etc. so the gain is a bit misleading.

  • CodeBlooded@programming.dev
    link
    fedilink
    arrow-up
    4
    ·
    4 months ago

    This sounds wonderful. I played Windows games on Linux for a decade, and it was often a painful experience. I’d love to see some real life in-game comparisons to illustrate what this brings to the table!

  • hendrik@palaver.p3x.de
    link
    fedilink
    English
    arrow-up
    4
    ·
    edit-2
    4 months ago

    This is from February. Did it make it?

    It didn’t make it into kernel 6.10, right? so maybe 6.11

  • Kissaki@programming.dev
    link
    fedilink
    English
    arrow-up
    3
    ·
    4 months ago

    I promise I won’t go more into the tech bits meant for developers 😅

    Checks if they’re still on/coming from programming.dev

  • CraigeryTheKid@lemm.ee
    link
    fedilink
    English
    arrow-up
    1
    ·
    4 months ago

    Oh so it’d be a kernel update?

    That could mean quite awhile before the normie distros see it?