Yet still people will find reason to complain.
80% of my catalog is platinum and gold, 20% I probably wasn’t going to play anyways.
I mean if someone is addicted to only playing one really specific MMO or MOBA and it’s not available on Linux I kinda get it. But if you’re the sort of person who enjoys lots of games, not just one, then there’s really no excuse at this point for sticking with Windows
I mean if someone is addicted to only playing one really specific MMO or MOBA and it’s not available on Linux
I don’t know about other MMOs but Final Fantasy XIV runs incredibly well on the Steam Deck under Steam OS. It’s my current addiction but for this, at the moment there is no reason for me to go through Windows, and I like it this way.
With the recent crowdstrike nonsense and Microsoft reviewing their kernel access policies, it may be a non-issue in the future, but we just have to see what happens. I do wish valve would start really pushing these companies with kernel anticheat solutions to support proton and steam deck. It’s like they pushed for the first 6 months of the steam deck’s life and then gave up. They are really on the cusp of something truly disruptive in the pc gaming space with the steam deck, getting those last few games like cod, fortnite and valorant would really push that momentum away from Windows. Maybe they simply don’t want to pick a fight with the 1000lbs gorilla that is Microsoft, only gaben knows.
i always wonder if you include the older titles that just don’t work anymore on modern windows but work fine on proton. i wonder what a windows user library percentage wouldn’t be. I knows it would not be 100%. It seems they always forget those when windows users complain about Linux/proton compatability.
That actually came up in some of the early ROG Ally reviews. Some reviewers found that old steam games wouldn’t run on it, but they would run on the steam deck.
My hazardous guess would be that their average percentages are the same, but the era is where it would differ. Linux compatibility for newer titles is where Linux is lacking, but the support for older titles is pretty fully fledged.
Likewise, Microsofts compatibility with older titles is pretty abysmal but is probably comparable to compatibility with newer titles on Linux.
That said, over time I have a feeling MS will continue to go down and Linux will continue to go up.
Shit, I better get cracking.
My gaming with WoW Classic is regularly crashing. OK, it’s not a Verified game. My gaming with Cyberpunk 2077 in desktop mode still has the audio cracking problem.
But it’s still the best electronic device I have ever bought.
“Play”
It’s a nice way of seeing which games can boot up, but using it as way to gauge if its a “great experience” is one I don’t think is accurate.
I think this is a misconception many have. Somewhere in an intereview or an article Valve stated and explained the Verified program is not about how well a game runs on Steam Deck, but a checkmark of a few important points. Even if the game runs badly, it might be verified. The reasoning and greater idea is not how well it runs on this specific hardware, but compared to the Windows counterpart. Meaning if the game runs 20 fps on Windows, and it runs exactly the same on Linux with Proton, then it is verified. Now you can argue and disagree, that is fine. But I think that was the goal of Valve with this verification process.
Steam Deck verification includes things like text being legible and buttons showing up correctly in prompts and mapping, etc. For example, Civilization VI has a Linux native version but is not verified because some game text is too small, and it might require some typing using the virtual keyboard which may not pop up automatically when required.
I know, that is what I meant with “checkmark of a few important points”. But the game can run horrible, due to bad optimization leading to bad performance in example. Lot of people think the performance is the verification process, but it isn’t. I was talking about the misconception about performance factor.
That’s because performance is a criteria for getting verified:
default configuration: the game must ship with a default configuration on Deck that results in a playable framerate.
Source: https://partner.steamgames.com/doc/steamdeck/compat#DeckCompatibilityChecklist
There is no “target framerate” though, so what’s considered “playable” differs from tester to tester.
That’s a good point.