- cross-posted to:
- bloodborne@lemmy.zip
- cross-posted to:
- bloodborne@lemmy.zip
"FromSoftware’s Bloodborne takes not only themes and elements from Lovecraft but also the storytelling structure from the author.
The game might begin on an understandable note but quickly descends into Eldritch horrors that are far beyond mortal comprehension.
Bloodborne’s effective usage of cosmic horror, paired with its Gothic aesthetic, makes for a memorable experience that has enraptured fans for nearly a decade.
From the moment you set foot onto the forsaken cobblestones of Yharnam, Bloodborne makes it abundantly clear there is something very, very wrong. After all, your first vision in the game is a beast emerging from a puddle of blood before you awaken in an abandoned clinic.
Going down the stairs to exit the clinic is a metaphor for how the game’s descent from safety to insanity has already begun.
While some of the Lovecraftian inspirations are easy enough to spot, those who have read the author’s work will agree that FromSoftware has done a deep dive into the realm of cosmic horror.
From the narrative’s subject matter to its pacing, along with all the visuals in the game, Bloodborne’s homage to Lovecraft is one of the many reasons this beloved title is brought up in many discussions…"