Deep Dive | Deadly Contact | Fungus Bogs
Stage | Primary | Secondary | Anomaly | Warning |
---|---|---|---|---|
1 | 7 Aquarqs | Black Box | Volatile Guts | - |
2 | 200 Morkite | Morkite Well | - | Ebonite Outbreak |
3 | 6 Eggs | Morkite Well | - | Rival Presence |
Elite Deep Dive | Calm Blank | Salt Pits
Stage | Primary | Secondary | Anomaly | Warning |
---|---|---|---|---|
1 | 3 Resonance Crystals | 150 Morkite | - | Regenerative Bugs |
2 | 250 Morkite x250 | Twins | Rich Atmosphere | Cave Leech Cluster |
3 | 3 Mini-Mules | 2 Resonance Crystals | - | Mactera Plague |
See last week’s thread here
Sounds better than last week. That final EDD mission was a nightmare, we broke into a cave with 2 barrages, a brood nest, a spitballer, and a truckload of regular enemies. I think a couple of bulks spawned in too, just for good measure. Hated the warnings too these are more fun.
Just did the normal deep dive. Overall pretty easy. No annoying modifiers. The drop pod landing spot on the final mission was kind of awkward, but nothing a zipline couldn’t solve.
Tried to last minute the EDD last night and we did not make it! We ran entirely out of ammo and nitra in stage 2 during the twins fight. Managed to finish them off with melee and then died trying to run for the droppod, which spawned seemingly miles from the dreadnoughts. Our scout dropped one room away, but I didn’t like our chances for stage 3 anyway. Hopefully this week is better!