Bard - College of Glamour
Barbarian - Path of Giants
Cleric - Death Domain
Druid - Circle of Stars
Paladin - Oath of the Crown
Fighter - Arcane Archer
Monk - Drunken Master
Ranger - Swarmkeeper
Rogue - Swashbuckler
Sorcerer - Shadow Magic
Warlock - Hexblade
Wizard - BladesingingI’m so happy Glamour is finally here :)
I am so psyched for Swashbuckler, oh man.
Thats what I was in a recent DnD campaign, can’t wait to try it in BG3
Swords Bard/Swashbuckler Rogue, I’m finally going to be able to make my favourite swordsman.
That has got to be one of the best sword fights in all of cinema, if not the best.
I think the storytelling alone it manages to get across makes it top 3.
That said I always liked this one:
And this is after they announced twice they were done updating the game and moving on… Larian is addicted to updating their already perfect game with more content
As phenomenally good as Baldurs Gate 3 is, it’s not perfect. I lost an entire character at the very end of act one because I pissed off Mol lately.
Huh? How did you manage to do that?
A while ago I started a Dark Urge paladin who immediately broke his oath upon reaching Gale. Shortly after I ran into Mol who I think I failed in intimidation check against if I remember right. She said she’d tell the guards I was threatening children.
I wandered off and did all the rest of act 1, found Halsin, wiped out the goblins and leaders, etc, and when I got back to the grove if any guard saw me it’d trigger a dialogue where I had to talk my way out of it or they’d attack me because of Mol. Thing is, I talked my way out of it, but it didn’t move my character after the dialogue so it’d just trigger again on a loop forever.
I used Astarion to turn my PC invisible to get around this, talked to Halsin who didn’t seen to mind, received rewards, thought I’d subverted it. Then I went to camp for the end of act one celebration and, yep, the gurds did the same thing there as well. Except now they’re all together on my camp and every single other character that was there but the four in my party was on their side. That’s Halsin, Laezel, Shadowheart, and every single thiefling and guard against my unrested party.
Broken. Do NOT mess with Mol.
Not really broken, you don’t have to intimidate her. I’d say more like you inadvertently pissed off the only important child in camp, and now have consequences.
You actually dont have to resolve the grove quest though, you can ignore it and it will “happen” on its own, or else you can just join the goblins side temporarily.
I disagree about the you don’t have to part. You can, and you should explore these dialog options if you feel like. They are part of the game for a reason. It’s role play. This was just a standard conversation option with an NPC, and it also had an option to resolve the conflict it created.
The option to convince the guards that you are good was functionally broken. Gamoo explains that as well in the post above. The point is, it’s a bug. It’s far from perfect.
Also bugs: You can (at least we constantly ran into this, even recently) also lose romance options because of events that happen at long rests. They overwrite the romance events.
The mage tower quest, one particular and important NPC was stuck and didn’t even have a turn in combat. Just T posed there. Reloading the save did not help.
That said, the game is great. Just not perfect.
If Larian has called it a bug then I’ll agree it is. I’m saying though it wouldnt bother me if it was intentional either. Sure a bit heavy handed of a reaction to essentially bar you from camp, but each playthrough going differently than expected is a strong point.
Also, can and should are not the same as must or have to.
It’s something that it lets you do and the consequence for it is the easily the most broken part of the game. It’s obviously not been thought through or set up properly and it’s an incredibly poor thing to be there at all, never mind years after release.
Not “having” to do something has no bearing on whether or not that thing is broken. When this happens, it feels broken, like a really serious bug. It repeats a conversation indefinitely, it’s very clearly not intentional, especially considering moments earlier I was chatting to Halsin in the grove and he was very complimentary due to me saving his life, stopping a shadow druid from fucking over innocents, and saving the entire grove. But because I threatened a thief and gained the check the whole quest line for the first act is fucked AFTER I did ask the work.
And like I said I’ve completely wiped out so the goblins and already made it to camp to celebrate. But instead they all want to kill me. I was specifically aiming to get Halsin in my party this time round but can’t now and I found out 40 hours in.
Okay so its a big deal for you, I get it. If it happened to me I’d continue my game though, its hardly game breaking. I get that it broke your feelings but the grove has very little to do with the rest of the game. I’d have long forgotten about it by act 2, and even if I did care so much you get 25 autosaves and quicksaves.
I’m not going to hold it against Larian for leaving this in, if its in the current build. They already have gone far above any expectations, and yet here you still are complaining that Larian is ridiculous to allow this bug.
Broken my feelings? Dude this clearly isn’t the intended behaviour and therefore is a big and it’s completely derailed the role I was playing.
Hold it against them? It’s just criticism of a broken bit of their phenomenal game. I started out by specifically saying it’s amazing but not perfect, with this example. It’s ok to criticise things you like, you know.