Now if only they used these on the elite controllers.

  • RightHandOfIkaros@lemmy.world
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    1 year ago

    Great, but they chose the absolute worst design for comfort with the PlayStation form factor. Major pass from me.

    • Veedem@lemmy.world
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      1 year ago

      Yeah I can’t imagine why they would choose that design over the actual Xbox game pad layout.

    • circuitfarmer@lemmy.sdf.org
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      1 year ago

      This is such a polarizing issue.

      I don’t really mind the PlayStation analog stick layout, but so many people despise it.

      I was a huge fan of the Steam Controller, and still use mine often. It has a thumb stick inverse of where it would be on the Xbox, and I love it.

      What is the advantage to the Xbox layout?

      • RightHandOfIkaros@lemmy.world
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        1 year ago

        Well, my preferred layout is actually the WiiU Pro controller, with both sticks at the top. But the Xbox I find more comfortable because I primarily play with the left stick and face buttons.

        Additionally, when I use PS style controllers, if I more both sticks towards each other, my thumbs touch, and that is super annoying. The angle of the grips on an Xbox controller are also more comfortable than the nearly vertical grips on PS style controllers.

    • BURN@lemmy.world
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      1 year ago

      That’s funny, I can’t stand the Xbox form factor as the sticks are super weirdly positioned. It’s my #1 problem with Xbox controllers

      • R0cket_M00se@lemmy.world
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        1 year ago

        See I’m the opposite, I wish both sticks were in the upper position because that’s where my thumbs go naturally.

        Trying to use a PS stick layout is impossible to be precise because it feels like my thumbs are always about to slip off and I have to stretch them into an unnatural 90 degree angle inward just to find the sticks.

        Like are you all double jointed? Am I the only one that thinks the upper position is the logical and most ergonomic design for the human hand?

        Xbox sucks cause it tried to do both, I’ll agree on that. Steam Deck got it right the first time up.

        • BURN@lemmy.world
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          1 year ago

          I find my hands too far apart when they’re in the upper areas tbh. My thumb has to stretch a pretty considerable amount to use the left stick on an Xbox layout.

          I think it’s probably a lot to do with hand sizes too. My hands aren’t tiny, but they’re not huge either, so the stick position works pretty well for me.

          I like Scuff controllers because you can choose between body styles and stick layouts, which makes it a lot easier to find what works for you.

  • keeb420@kbin.social
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    1 year ago

    if third parties can produce these controllers theres no excuse for first party controllers to still have the problems these controllers seem to address.

    • Kabinicus@lemmy.world
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      1 year ago

      It’s cheaper for them. But that’s the only upside I can see for Microsoft. I think it’s intentional so you keep buying new controllers

  • omega_x3@lemmy.world
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    1 year ago

    Gamesir makes one with hall effect sticks and the standard Xbox stick location. Plus two buttons on the back of the controller.

  • R0cket_M00se@lemmy.world
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    1 year ago

    When will they learn the natural placement for thumb sticks was the left one not the fucked up PS design.

    At least steam deck didn’t make this dumbass mistake.

  • rich@feddit.uk
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    1 year ago

    Don’t see any reason to go for this over the 8bitdo ultimate controller.

    • GiuseppeAndTheYeti
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      1 year ago

      Because this at least uses hall effect sensors and the 8bitdo controller doesn’t?

      I’m not going to buy one because of the layout, but the reason is in the title.

        • GiuseppeAndTheYeti
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          1 year ago

          Again, the bluetooth ultimate 8bitdo has Hall effect thumbsticks and triggers, but this is an Xbox community. That controller is not compatible with the Xbox series console. The one in the post is.