The first non-Hopoo Risk of Rain game is exactly what many series fans had feared
A year ago almost to the day, Gearbox Publishing officially acquired the Risk of Rain IP from original developer Hopoo Games after serving as the publisher on runaway hit Risk of Rain 2. At the recent 10-year Risk of Rain anniversary blowout, Gearbox announced Risk of Rain: Hostile Worlds, a new mobile title in the works at developer Frima Studio, best known for the reasonably well-liked action RPG Disciples: Liberation, mobile spinoff Forza Street, and contributions to Fortnite’s mobile version.
Hostile Worlds will be the first Risk of Rain game without Hopoo attached. It’s an isometric action game explicitly built for Android and iOS devices, currently in regional testing ahead of a proper global launch. The game’s been billed as a four-player hero collector which streamlines Risk of Rain’s core gameplay loop – shoot, collect items, kill a boss, repeat – and marries it to free-to-play monetization.
Big publishers weaponizing randomization elements in games against the players’ wallets. I hate this era of gaming…
Opening chests with random magical loot used to be fun when I was a kid, a classic fantasy trope, not a monetization shadow pattern :/
Greasy Randy strikes again
Free To Play: Maybe. Mobile: Pass. Gacha: Pass. Game Pass: Pass. Conclusion: Pass. 4/5 Passes.
Wait what does this have to do with Game Pass?
The word Pass. Actually I don’t know.
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Nothing. That’s why it’s a Pass.
Not at all surprising but still disappointing. :(
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Free To Play: Maybe. Mobile: Pass. Gacha: Pass. Game Pass: Pass. Conclusion: Pass.