• MasterofOreos@alien.topB
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    1 year ago

    Get Steam to support the Game Port tool and SteamVR. You’ll have Mac gaming be on par or dam near close to PC.

    Steams Proton and Apples Game Porting Tool are basically the same Wine engine/code.

    Or get rid of that front display and I’d consider it.

    • Echo_Raptor@alien.topB
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      1 year ago

      I’d assume the same as normal. People return quest headsets and PSVR all the time. Even if there are testers it’s not like trying a $300 watch, you’re taking a risk even putting $3500 on a credit card for a few weeks

  • seagull_shit@alien.topB
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    1 year ago

    I very much doubt VR will ever be a big thing. I dont like VR and no one around me would buy one of these things, even if it was like a hundred bucks

  • Theseus666@alien.topB
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    1 year ago

    They won’t catch on until they’re tiny, like Oppenheimer’s goggles with side guards.

    • uhrul@alien.topB
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      1 year ago

      We already see that with budget VR tech now. It’s getting smaller, cheaper and better.

      The upper echelon of VR tech has also become more practical over the years, but less so than the lower spectrum.

      The way tech works here is simple, in about a decade or so, the top echelon (say Vision Pro) will be a low budget option in terms of VR tech and quality. I’d say in about 10-15 years we’re all going to have access to some of the most realistic and definitive VR tech as long as companies keep investing.

    • mirrordisks@alien.topB
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      1 year ago

      I think Apple is planning this out over a really long time. The Apple Watch also started as somewhat of a novelty to check your notifications and steps - until they brought third party app support, bigger screens etc.

      Initially Apple also said the average interaction with the Watch would be something like 7 seconds, now we are endorsed to scroll through our stack for minutes because the Watch developed that way. I see the same happening with the Vision. Starting of as a really clunky product with the goal to obtain real world user feedback etc. to gradually smart things down until it’s pretty much a pair of glasses

      I wouldn’t wear this in public right now but maybe at home. Maybe in 10 years time it’s normal to wear this in public too because it’s just like a normal pair of glasses - but in order to get there, they need to get out the clunky version at first

        • mirrordisks@alien.topB
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          1 year ago

          Apart from the normal price, you could pay $1,100 and $10,000 for a Series 0 too if you went for premium bands for example. The vision doesn’t offer a cheaper price just yet but it makes sense given that it’s a 100% premium product right now, there is no possible downgrade because it really needs to contain the hardware of a MacBook and 2 high resolution screens.

    • CowboysFTWs@alien.topB
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      1 year ago

      I am seriously thinking about it. If those virtual monitors work as advertised, sign me up. Going to have to test out at the Apple Store before buying tho.

  • babaroga73@alien.topB
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    1 year ago

    I’m just eagerly waiting for the reviews on youtube.

    How do you review such a thing?

    “Bro, the graphics are amazing, the fluidity of user inteface is like … trust me bro, you have to see it” …all while looking at the camera with this contraption on their heads with that weird eyes on outer screen 😂😂

  • typeryu@alien.topB
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    1 year ago

    My guess is the first gen will focus too much on content viewing and for the price tag not many people will get it. Then Apple will make an untethered version and market it strongly for games for the second gen due to the improved mobility (which is when I plan to get it).