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Optimizations to improve global CPU and GPU performance throughout the game
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Overall improvements to texture and environment loading
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Improved shader compilations times
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Fixed a crash that could occur after changing custom controller settings
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Fixed a crash that could occur in Photo Mode when saving images in 4K
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Fixed a crash that could occur when playing on Ultra graphics preset with DLSS enabled
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Fixed a crash that could occur when using a mouse with a high DPI
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Fixed a crash that could occur when entering Options > Graphics
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Fixed multiple crashes affecting players with Intel GPUs
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Fixed an issue where players could lose the ability to aim or shoot immediately after exiting menus
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Fixed an issue where the Flashlight tutorial would not leave the screen if ignored
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Fixed an issue where exiting Photo Mode could cause the player to throw an equipped item
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Fixed issues where players could see outside the game world in some locations
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Addressed issues where screen tearing could still occur with V-Sync enabled
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Fixed an audio issue that could occur when using a USB audio device alongside Spatial Audio Plug-Ins
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Added support for players using third-party audio drivers
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Fixed an issue where changing graphics presets (Options > Graphics > Graphics Presets) in-game would not save
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Fixed an issue where the Speedrun timer could roll back after a crash or when quitting to desktop
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Fixed an issue where scrollable menu descriptions could not be navigated with a mouse scroll wheel
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Updated the QTE button UI to correctly display when using Xbox controllers
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Corrected several in-game, menu, and text-to-speech translation errors
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GPU Performance HUD more accurately displays usage when launched, CPU Performance HUD now more accurate
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Corrected an issue where the Aiming Mirror settings did not affect motion sensor aiming
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Fixed an issue where settings would not Reset to Defaults if players had any of the menu drop downs still open
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Fixed an issue so that scrolling in Photo Mode does not affect the in-game camera
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Fixed an issue where the game could reset a user’s Monitor setting when launching the game
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Fixed an issue where the shader loading could be shown as complete before it actually was
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Fixed an issue with Corsair and Logitech device LEDs turning off on start-up
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Display settings are now saved per device and not shared through cloud saves
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[The Suburbs] Fixed a crash that could occur in the sniper fight
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[The Suburbs] Fixed an issue where Sam would appear wet during a cinematic in a dry area
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Added a new Very Low graphics preset (Options > Graphics > Graphics Presets)
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Added a new AI Quality setting in the graphics menu (Options > Graphics)
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Added a new Dynamic Lights Quality setting in the graphics menu (Options > Graphics)
AMD
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Fixed an issue where the game could crash while shaders were building on AMD hardware
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Fixed an issue where FPS could be impacted while enabling the GPU Usage monitor (Options > HUD > GPU Usage)
Steam
Fixed a crash affecting players missing a Steam user folder
Steam Deck
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Overall improvements to performance while playing on Steam Deck
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Addressed a memory leak issue that could cause crashes
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Fixed an issue where certain button prompts would be misaligned
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Fixed an issue where changing (Options > Graphics > Graphics Preset) could trigger an intense lighting effect
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Fixed an issue where in-game HUD did not match Steam Deck Performance Overlay FPS value
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Fixed a crash that could occur during loading screens
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Effects Density now defaults to Very Low instead of Low
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[Lakeside Resort] Fixed a crash that could occur at the start of a cutscene
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[Pittsburgh] Fixed a crash that could occur at certain checkpoints
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[The Outskirts] Fixed an issue where locked FPS could make it difficult to move pushable objects
Big changes!
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Is it actually able to be played yet? I was so excited to finally play this game, but I’m glad I didn’t pre-order it.
Huh! I hope thex really did optimize it. I will reinstall and check.
yeah please, I’d like to know if they fixed the cpu usage
I just installed it last night, will run it today on my Linux PC. Keep you posted!
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