• YumYum_the_Great@lemmy.zip
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    1 year ago

    Even though DLSS probably won’t be Starfields biggest problem I see this being the start of some real trouble for the gaming industry. So far if one of the technology firms supported a game they improved it on their platform (or at least tried) but now AMD seems to want contractually to keep features from gamers on other platforms. If this trend continues we could end up with games that only properly work on one manufacturer…

    • Cethin@lemmy.zip
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      1 year ago

      AMD’s solution is open source and works on any other graphics hardware. They’d prefer if you use AMD, but you don’t need to for it to work properly. DLSS was created by Nvidia to force people to use their platform. It’s closed source and only works with Nvidia hardware. DLSS is the better software at the moment, but it sucks that Nvidia keeps doing this stuff. (This also means AMD hardware is better for Linux as well, because their drivers are also open source.)

      • YumYum_the_Great@lemmy.zip
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        1 year ago

        This is obviously correct und I do really like that it is open source. Currently using FSR on an old Nvidia card under Linux myself. But my concern here ist that AMD is setting a bad example. It seems like AMD is only supporting the devs if they in turn don’t use Nvidias technology. For an example look at Jedi Survivor which is AMD supported and has no DLSS support even though it’s running unreal engine which has a plugin for that. On the other side there are quite a few Nvidia supported games that also support FSR. Now my fear is that Nvidia will look at what AMD is doing and go like “let’s do that too”

    • dan1101@lemm.ee
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      1 year ago

      I blame Microsoft. The sooner we get away from Windows the better.

  • Mcbinary
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    1 year ago

    Oh, someone already ported it to ps5?