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Cake day: 2023年6月9日

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  • Use supersampling. Either at the driver level (works with nearly all 3D games - enable the feature there, then select a higher than native resolution in-game) or directly in games that come with the feature (usually a resolution scaling option that goes beyond 100 percent). It’s very heavy on your GPU depending on the title, but the resulting image quality of turning several rendered pixels into one is sublime. Thin objects like power lines, as well as transparent textures like foliage, hair and chain-link fences benefit the most from this.

    Always keep the limits of your hardware in mind though. Running a game at 2.75 or even four times the native resolution will have a serious impact on performance, even with last-gen stuff.

    Emulators often have this feature as well, by the way - and here, it tends to hardly matter, since emulation is usually more CPU-bound (except with very tricky to emulate systems). Render resolution and output resolution are often separate. I’ve played old console games at 5K resolution, for example. Even ancient titles look magnificent like that.












  • Not this one. Israel created a shell company that sold these particular pagers only to Hezbollah (reportedly at a profit). Neither did Hezbollah buy these in random shops nor were they ever distributed to random shops. The network they used was also exclusively created by and for Hezbollah, not any civilians, so even if civilians had wanted to use these devices, they would not have been able to. Hezbollah bought them in bulk and distributed them to their members, believing they would be a safe way to communicate without tracking, since most pagers are one-way devices.