• cynetri (he/any)
    link
    fedilink
    English
    arrow-up
    16
    ·
    1 year ago
    1. Yes, not a great as Unity but it’s still pretty good especially after they switched to Vulkan over OpenGL. VR performance still could use some work though.
    2. Yes, PBR materials are fully supported. Actually one of the earlier things in 3D that was implemented, and then imoroved
    3. Yes, now I don’t know if HAVOK has a Godot plugin but there is a Jolt physics plugin that’s designed to be plug-and-play, with a few exceptions (it doesn’t suppory soft bodies afaik)
    • uis@lemmy.world
      link
      fedilink
      arrow-up
      3
      ·
      edit-2
      1 year ago
      1. Shaders are still GLSL or SPIR-V. Nothing changes in terms of quality.