• oatscoop
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    9 months ago

    The author is missing the other use cases for high quality passthrough:

    • “Pausing” your VR experience temporarily to interact with the real world without taking off the headset. Checking a phone, grabbing a drink, etc.
    • Selective passthrough that allows seeing portions of the real world. Being able to see your own hands/arms/body is a huge improvement in VR. As is seeing your desk, chair, etc.
    • Sir_Kevin@lemmy.dbzer0.com
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      9 months ago

      He’s not writing about the pros and cons of passthrough. He’s writing about Mixed Reality gaming’s potential to move headsets off shelves. e.g. Will people be hyped enough about XR to buy a headset? He thinks not.