• frezik
    link
    fedilink
    arrow-up
    29
    arrow-down
    5
    ·
    7 months ago

    It’s worth playing if you want to design puzzle games. It’ll teach you how not to design puzzle games.

    • AAA@feddit.de
      link
      fedilink
      arrow-up
      12
      ·
      7 months ago

      I disagree. The puzzles are great: interesting, engaging, genuine. The game just doesn’t spoon-feed the solutions.

      • frezik
        link
        fedilink
        arrow-up
        17
        ·
        edit-2
        7 months ago

        There’s a combination lock puzzle where you have to hold the mouse button down so it rotates 3 numbers instead of 2 with just a click. Nothing in the game indicates how this is supposed to work. There’s a line between being spoon-fed and being obtuse.

        Edit: after looking around a bit, I think some of the later editions fixed that particular puzzle. You might have played a tweaked version that tightens up the puzzles.

        • AAA@feddit.de
          link
          fedilink
          arrow-up
          1
          ·
          7 months ago

          I played several versions, including the first one on an iMac.

          You’re right it’s not intuitive, but the whole game was intentionally hard and required the player to explore and try.

        • ours@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          7 months ago

          Ah, that reminds me of Indiana Jones and the Fate of Atlantis. I was stuck at a door with no apparent lock or switch. I finally got mad and pushed it a whole bunch of times despite having tried to push it before and it didn’t work. Apparently, you had to push it a bunch of times to open it…