When they were still in arts school in Seattle in the early 1990s, Jesper Myrfors and Sandra Everingham would sometimes look for inspiration by exploring Fort Worden, an abandoned 19th-century military base at the entrance of the Puget Sound. To them, it felt like a dwarven ruin. One day they found a trap door hidden […]
I enjoyed the read, thanks for posting. The two big themes of the article seem to be:
money ruins gaming
the customer is always wrong