nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agoStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comexternal-linkmessage-square28fedilinkarrow-up1145arrow-down16cross-posted to: pcgaming@lemmy.castarfield@lemmy.zip
arrow-up1139arrow-down1external-linkStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agomessage-square28fedilinkcross-posted to: pcgaming@lemmy.castarfield@lemmy.zip
minus-squareWilliam@lemmy.worldlinkfedilinkEnglisharrow-up13arrow-down1·1 year agoIf it’s the quest I’m thinking of, it was pretty lackluster. If it’s not, then I’ve completely forgotten it.
If it’s the quest I’m thinking of, it was pretty lackluster. If it’s not, then I’ve completely forgotten it.