• pgetsos@kbin.social
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    3 months ago

    This game was one of the very few I was waiting so badly to come out, and was so so disappointed with the launch. Still hasn’t convinced me to try it, although it has come a long way

  • TommySoda@lemmy.world
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    3 months ago

    I’ll just go play the first Cities Skylines. I didn’t have many complaints with that one and still love it.

    Except for traffic. That shit is a nightmare.

    • arudesalad@sh.itjust.works
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      3 months ago

      It was released along side mods (a very slow first party mod manager) so I guess they think it makes it better. The mods are good and it’s a nice thing that they don’t depend on the steam workshop anymore but they don’t excuse releasing a £10 dlc along side it that just adds more skins for low density houses when the game still doesn’t work

      • Semi-Hemi-Demigod@kbin.social
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        3 months ago

        To be fair, adding skins is a lot easier than fixing performance issues, and probably involves different, non-overlapping teams

        • DogEatWaffle@startrek.website
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          3 months ago

          They also made some pretty significant improvements to performance, and importantly, simulation speed with this one. But yeah, the DLC is kind of insulting.

  • novibe@lemmy.ml
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    3 months ago

    For all saying the content pack is scummy, first the devs that work on things like this are not the same fixing bugs and issues, working on mod tools etc. Second, this pack is part of the Ultimate Edition, which plenty of people paid for already. It’d be really scummy to NOT release this in a timely fashion for the people who already spent their money expecting it.

    I honestly don’t get the outrage at a freaking content pack that doesn’t affect anything at all…

    • Voroxpete@sh.itjust.works
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      3 months ago

      I mean, there’s obviously the stupid outrage of the “Why did they do this instead of fixing bugs?” variety (as if 3D artists can be reassigned to coding), but there’s also, I think, an absolutely justifiable resentment at being asked to pay $10 for an absolutely tiny handful of assets. Like, apparently this is something like ten buildings and four trees? That’s fucking weak. At around $3-$5 I think people would be fine with it, but $10 is just taking the piss.

      • novibe@lemmy.ml
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        3 months ago

        I completely agree, the price is pretty ridiculous and almost no one seems to be focusing on that.

    • geophysicist@discuss.tchncs.de
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      3 months ago

      If the game has as many bugs as people say, then the devs working on this should instead be supporting on fixing issues. Reallocate your resources. Obviously they dont have the same skillsets but lets not pretend that nothing could have been done differently

      • novibe@lemmy.ml
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        3 months ago

        The people who work on asset packs are artists… what the hell can they do regarding bug fixes?

        • Dark Arc@lemmy.world
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          3 months ago

          Gamers don’t understand software development and it shows

          (You’re absolutely right)

        • Guntrigger@feddit.ch
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          3 months ago

          Sure they make the artwork, but who integrates it? What if bugs occur from that? If content packs could be made by artists alone, everyone would be pumping out content packs constantly.

          • novibe@lemmy.ml
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            3 months ago

            It’s basically the same as modding assets into the game. The game surely is built around being easy to put in new assets, it’s one of the main cornerstones of what made cities 1 popular in the first place.

      • Voroxpete@sh.itjust.works
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        3 months ago

        Ah yes, just take a 3D modeller and reassign them to bug fixing. That’ll work out great. While we’re at it, your mechanic should start handling lung transplants since we’re short on doctors.

        • Guntrigger@feddit.ch
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          3 months ago

          Sure. But does the 3D modeller then integrate their changes into DLC format and bundle it to work with the main game and paywall mechanics? It goes both ways. There isn’t just a 3D artist making a bug free DLC package on their own.

    • Guntrigger@feddit.ch
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      3 months ago

      I understand the energy in these replies, but do you guys seriously think artists are packaging their work as a DLC and integrating it into the main game? There is still a lot of work that goes into any DLC or major integration that has to be done by the same people that fix bugs.

      • novibe@lemmy.ml
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        3 months ago

        Games like Cities don’t need that much dev work for assets to be placed in game. I’m sure the game was built with that in mind. That’s how there are so many assets and content to be downloaded in the steam workshop for Cities 1…

  • HornedMeatBeast@lemmy.world
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    3 months ago

    I have Skylines 2 installed on Gamepass for PC and it updated the other day… 54 gigs.

    Damn thing basically just re-downloaded itself.

  • Guntrigger@feddit.ch
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    3 months ago

    It’s kind of interesting that this franchise grew entirely out of the failure of SimCity in the same space. Now they are the ones fumbling their captive market and I wonder if another city builder franchise is going to spring up soon.