I am curious what house rules people play with when the game. This is mostly aimed at the 5E crowd but I am still curious what changes people think are so necessary there are House rules added for them.


In 5E we always played with Drinking a Potion was a bonus action if you had it ‘on your belt’. Meaning everyone would have one potion they picked to be in a ‘ready’ state.

In 13th Age we allow a Potion to be drunk as a Quick Action if the player makes an Easy Save, on a fail they have to roll the save again on their next Quick Action.

In 5E we basically ignored Encumbrance and just made a judgement call is something was ‘too much’. (13th Age already does this in the rules)

  • Domille@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 year ago

    oh man, we had a ton of house rules. Let me see. We pretty much ignored the spell components entirely. For revivify, I (the cleric) just had to remove 100 gold from my inventory to bring someone back.

    Later our games became a lot more narrative driven, and we had an agreement that character deaths would be largely avoided, unless agreed to by the player and the DM.

    We never used XP and went with milestones for leveling.

    We had a lot more, but it is 2 am and brain not cooperating >.<

    • DerveHall@lemmy.caOP
      link
      fedilink
      English
      arrow-up
      3
      ·
      1 year ago

      I have never in all the decades I have played used the spell component rules. I used milestone levelling in my last 5E campaign, and its the default in 13th Age. Its just easier, and the PCs get more powerful when the story says they should.