I am curious what house rules people play with when the game. This is mostly aimed at the 5E crowd but I am still curious what changes people think are so necessary there are House rules added for them.


In 5E we always played with Drinking a Potion was a bonus action if you had it ‘on your belt’. Meaning everyone would have one potion they picked to be in a ‘ready’ state.

In 13th Age we allow a Potion to be drunk as a Quick Action if the player makes an Easy Save, on a fail they have to roll the save again on their next Quick Action.

In 5E we basically ignored Encumbrance and just made a judgement call is something was ‘too much’. (13th Age already does this in the rules)

  • timidgoat@lemmy.ca
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    1 year ago

    I don’t play with too too many set house rules, but I do make rule calls on the fly that don’t necessarily follow the handbooks, as I’m sure many DMs do. I am always aiming for rule of cool, and good for the story calls. In the end, we are here to have fun. If I make a call that gives the party an unintended advantage of a step up in some way, be damn sure I’ll make sure that gets balanced out somehow…

    We’ve always played that healing potions can be consumed in a bonus action or an action to use one on an unconscious player.

    We ignore rations, encumbrance, unless it really makes sense for it to be a problem. Our games are not gritty.

    I play only with 2 PCs. My best friend who absolutely loves DnD and my wife, who has fun but isn’t as big on the game. So, fun is where it’s at for us. It makes for a chaotic game sometimes and i love it.