I’m mostly thinking about 8 bit games, and NES in particular, but it was a thing that continued at least into the 16-bit consoles. There were a lot of games that come to mind that did the perspective shift, sometimes blending genres in the process. Stuff like:

  • Guardian Legend (sh’mup with 3rd person action)
  • Blaster Master (mix of side scrolling and top down)
  • Zelda 2: The Adventure of Link (top down, but sidescrolling battles and dungeons)
  • Contra and Super C (change in perspective from side scrolling to top-down / 3rd person)
  • Actraiser (sidescroller + god game)
  • Battle Golfer Yui (adventure/golf game mashup)

I’m sure there’s plenty of others I’m not thinking of. It just feels creative, like even if in some cases a title might not be a “good” game, stuff like this just feels interesting, and there was a lot of experimentation with genre mashups and perspective changes like this in the 8 and 16-bit era.

  • dethb0y@lemmy.world
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    2 years ago

    I remember the first time i saw the Contra switch from side-scrolling to “first person” and being totally blown away by it.

  • turbodrooler@lemmy.world
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    2 years ago

    Sonic 2 had the half-pipe which was really cool at the time. Games journalist groupthink tells me all Sonic games are bad though, so, I must be wrong about that.

  • vortic@lemmy.world
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    2 years ago

    If I remember correctly, didn’t Contra also have first person views for some boss fights? I kind of remember that making an impression on me.

    • BullsOnParade@lemmy.world
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      2 years ago

      It absolutely did! When you’d get into the “rooms” with the gray walls and the electric-y fencehy thing Infront of you, you’d have to dodge left and right while holding the gun in front of you in first person view. That game was so fucking hard…

      • vortic@lemmy.world
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        2 years ago

        I loved that game! My parents never let me buy it but I rented it sooooo many times.

  • hamFoilHat@lemmy.world
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    2 years ago

    Battle Toads had that one fight that was in 2nd person. I can’t think of many games at all that used 2nd person.

  • MxM111@kbin.social
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    2 years ago

    In one of the latest Mario game for Switch (Odyssey?) Mario switches from 3D world to 2D platformer puzzles quite often.

  • Maple@lemmy.world
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    2 years ago

    The Nier games are really good for this, I love when it goes from over the shoulder character action game to isometric dungeon crawler and then to bullet hell shooter. I love the Nier games so much. ❤️

  • garyyo@lemmy.world
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    2 years ago

    I don’t have quite the experience with 16 but era but you still found this in 3D games. I was quite surprised and also quite enjoyed when Spyro 3 had top down shoot em up sections with sparx. And the first person shooter section too along with all the weird and wacky things they tried to spice up the gameplay from 2 (skateboarding dragons? more likely then you would think).

    • SandLight@lemmy.world
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      2 years ago

      Sphinx and the Cursed Mummy was pretty cool too. Sad we never got a sequel for that one. Not that you really played it for the story but there is always something a little sad about a cliff hanger that never gets resolved.

      My copy was bugged and just froze about half way through. Finally had to bite the bullet on that one and find a GameCube ROM to finish it.

  • SGforce@lemmy.ca
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    2 years ago

    Space Rangers 2! Had loads. Top down turn based space rpg shooter, 3rd person mario kart style arcade shooter, RTS/3rd person shooter, text based adventure, I’m probably forgetting some.

  • bobbyllama@kbin.social
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    2 years ago

    i really enjoyed adventures in the magic kingdom for this very reason. main map was top down, but there was also a first person flight simulation level, an overhead minecart racing puzzle, a car racing game, a sides rolling level, and plenty of quizzes throughout

  • mgiuca@lemmy.world
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    2 years ago

    The original three Ultima games had a tile-based overworld but switched into a 3D first-person (extremely primitive) view when you went into dungeons.

  • bufordt@sh.itjust.works
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    2 years ago

    Access software made several games for the C64 that had multiple perspectives.

    Beach head and Raid Over Moscow both had multiple stages that were each really separate mini games.

    And does crash bandicoot count with the switch from trailing camera to side camera for the ? Levels and the reverse direction leading camera for the crash bash levels?

  • hoodlem@hoodlem.me
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    2 years ago

    Lords of the Realm 2 was cool. It was a turn based strategy game, but when a battle occurred the game switched to RTS