• syd@lemy.lol
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    9 months ago

    You’re mixing game studio company and the developers working for that company.

    • SchmidtGenetics@lemmy.world
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      9 months ago

      Errrmmm no…? that’s still a development studio, the terms mean the same thing. If you want to be technical it would be a game development studio.

      You literally said the “devs” working for them, that’s still a dev company… and still the ones deciding to pull the plug…… a game development studio, is the developer of the game, they also have developers (employees, not type of business) working for them.

      • syd@lemy.lol
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        9 months ago

        I’m a software developer for years and I’ve never done any business decision ever. I just do what my managers says. I don’t think this reality changes for game development.

        You’re using “developers” for development studio, which is still a company with managers. So real people devs are not responsible for anything.

        • SchmidtGenetics@lemmy.world
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          9 months ago

          So real people devs are not responsible for anything.

          And I never said that now did I? The developers did decide to shut it down, I’m sorry words have multiple meanings, why would you assume I meant the specific employee, instead of the company like my comments specify? Thats on you.

          Edit Maybe you’re confused since Ubisoft has both development and publishing studios…?

          • syd@lemy.lol
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            9 months ago

            I don’t care your own word meanings. Your original comment is just wrong. Even if you mean the development studio it is still Ubisoft executives. The company hierarchy doesn’t matter.

            • SchmidtGenetics@lemmy.world
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              9 months ago

              My own words…? It’s literally a term used to describe a studio that develops software. It’s an industry term…

              Even if you mean the development studio it is still Ubisoft executives. The company hierarchy doesn’t matter.

              It’s the development studio, the hierarchy does matter. Since it changes from the publisher who controls sales, to the development studio, who controls the development and service. A developer can always choose to use their own funds to keep a game alive, it’s just never worth the cost, so why would even the employees want to burn money on that, since they know it’s a waste of a paycheck in the end? Good employee developers would inform upper management that it’s not a wise decision, if they didn’t, well that’s on them still now isn’t it?

      • Holyginz@lemmy.world
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        9 months ago

        Yea thats not how things work. A developer company doesn’t have only developers. The good ones will have managers and such that may have been developers in the past or have a good working knowledge of whats going on, but its not the developers making the overall decisions.

        • SchmidtGenetics@lemmy.world
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          9 months ago

          . A developer company doesn’t have only developers.

          Did I say otherwise…?

          The good ones will have managers

          Of course, why are you assuming I don’t know this?

          and such that may have been developers in the past or have a good working knowledge of whats going on, but its not the developers making the overall decisions.

          Huh, it’s almost like I’m talking about a company instead of employees…. Where did I specify employees? Because it’s quite obvious I am talking about the development company here……

          Maybe you’re confused since Ubisoft has both development and publishing studios…?