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I don’t understand the irreverence of this guy. His tutorials have always been notorious for being terrible practices that don’t scale at all if you try to make anything bigger than a small one level game.
If he was giving professional software advice I think him giving mediocre software advice would be a bad thing. However this is a video designed for people with little to no experience, and the terminology/technology should reflect that.
There is a saying, don’t let perfect be the enemy of good, and I think that applies here. just getting a project started and done is a good thing, even if your software practices are bad, those come with more practice anyway. When you are learning a new skill you start with small pieces and then add onto it over time.I wouldn’t start teaching someone micro optimizations or design patterns before I teach them how a for loop works.
Now you can make an argument to just learn best practices from the start, and generally I agree with that, however some people get overwhelmed with all the concepts at once and so I see no real issue in learning one way first then learning a better way second.
For Unreal I can recommend a good one. But I haven’t used Godot in almost a year, so not really. I’m waiting for them to implement some of the landscape streaming features necessary for larger games before I dip my toe back into Godot. Kind of a waiting game at this point bcz I don’t know enough about engine dev to implement it myself sadly.
One of my best friends learned Unreal as his first game engine. You dont have to use c++, there’s blueprints, which are honestly quiet easy to use bcz it’s visual scripting. But, im also not suggesting newbies learn unreal as their first language, so I don’t know why you even brought it up. I mentioned Unreal bcz that’s what I’ve been using the last 3ish years. OP asked for a recommendation as an alternative, and I didn’t have one bcz I haven’t used Godot since the Beta 4 came out about a year ago.
I don’t understand the irreverence of this guy. His tutorials have always been notorious for being terrible practices that don’t scale at all if you try to make anything bigger than a small one level game.
If he was giving professional software advice I think him giving mediocre software advice would be a bad thing. However this is a video designed for people with little to no experience, and the terminology/technology should reflect that.
There is a saying, don’t let perfect be the enemy of good, and I think that applies here. just getting a project started and done is a good thing, even if your software practices are bad, those come with more practice anyway. When you are learning a new skill you start with small pieces and then add onto it over time.I wouldn’t start teaching someone micro optimizations or design patterns before I teach them how a for loop works.
Now you can make an argument to just learn best practices from the start, and generally I agree with that, however some people get overwhelmed with all the concepts at once and so I see no real issue in learning one way first then learning a better way second.
Is there anyone that you would recommend instead?
For Unreal I can recommend a good one. But I haven’t used Godot in almost a year, so not really. I’m waiting for them to implement some of the landscape streaming features necessary for larger games before I dip my toe back into Godot. Kind of a waiting game at this point bcz I don’t know enough about engine dev to implement it myself sadly.
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One of my best friends learned Unreal as his first game engine. You dont have to use c++, there’s blueprints, which are honestly quiet easy to use bcz it’s visual scripting. But, im also not suggesting newbies learn unreal as their first language, so I don’t know why you even brought it up. I mentioned Unreal bcz that’s what I’ve been using the last 3ish years. OP asked for a recommendation as an alternative, and I didn’t have one bcz I haven’t used Godot since the Beta 4 came out about a year ago.
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Can you provide examples of such in this video?