If you look closely, Cooper has very good critical strike management.Thank you all for watching! If you enjoyed please leave a like and comment your favorite...
Quite a lot, honestly, much of the changes would be focused on balance and power curves to better fit a scarcity-oriented worldspace. Power Armor would be tanky like 4, but there wouldn’t be so many suits or types, it would be rare like 1, 2, and New Vegas, for example, and Unarmed would be the weakest skill in the beginning and strongest at endgame, stuff like that.
For lore, though, I would focus on localizing factions and eliminating the reuse of factions that don’t make sense, and allow time to progress, rather than stagnate or even regress.
Quite a lot, honestly, much of the changes would be focused on balance and power curves to better fit a scarcity-oriented worldspace. Power Armor would be tanky like 4, but there wouldn’t be so many suits or types, it would be rare like 1, 2, and New Vegas, for example, and Unarmed would be the weakest skill in the beginning and strongest at endgame, stuff like that.
For lore, though, I would focus on localizing factions and eliminating the reuse of factions that don’t make sense, and allow time to progress, rather than stagnate or even regress.