The epitome of what I’m trying to refer to is the Playdead games (Limbo and Inside). Dark Souls and BioShock both hit on this idea but not quite so directly. The game BADLAND is also a great example of this, too. The mobile game The Silent Age also did this exceptionally well. Never quite knowing what’s going on, and maybe some tension without release, but again not straight up horror. A feeling of uneasiness is what I’m looking for.

When playing through Inside, there’s never any moments where you’re scared, but you’re never sure what’s going on and there’s always a level of unease. What are all the mindless zombie-like people? Why is everyone hunting the player? What happened to this city? What’s the goal of the character the player controls? What exactly is going on here? That’s what I’m looking for. If you know of any other games which do this, I’d greatly appreciate hearing about them. It’s a very specific niche so I’m not sure how many games do this, but the games that I’ve seen do this tend to be some form of post-disaster or dystopia. I’ve seen some great artwork do this too. Zdzisław Beksiński had done some stuff like this. Some great dystopian novels also do this quite well.

  • Omni@lemmy.blahaj.zone
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    1 year ago

    I’m surprised I haven’t seen Morrowind in the comments yet. The storytelling gave me the impression that Todd Howard must’ve played a lot of DND campaigns while under the influence of psychedelics just to lay the setting for the plot. I highly recommend because I’ve had a lot of moments throughout my playthrough asking myself “wait, did that actually happen?” And, “Is this a Bethesda bug, or is the game straight up cursed?”. Also, Many of the characters, creatures, and a certain “house”, or faction in the game are straight up Lovecraftian, with aesthetics pretty on par with Bekzinski’s art-style. I also think the Marathon series fits the bill on a lot of these aspects. It’s Bungie’s precursor to Halo, and while its narrative may be similar, I think the devs had to get creative with the limited software capabilities available at the time and so the narrative ended up being an experience I’d describe as “wild and uncanny”.

    • cod@lemmy.worldOPM
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      1 year ago

      I’ve heard of the Marathon games but never played them. I’ll look into them more.

      I’m a huge fan of Oblivion and Skyrim, and really enjoyed ESO as well, and I’ve tried getting into Morrowind a few times but every time I get a few hours in another game comes around. I never stop playing the game because I get bored or anything, I always really enjoy it, but every time I start a playthrough it ends because of another game. I really need to just isolate myself from other games for a while and sink a bunch of time into it. The limited time I’ve had with it really impressed me, to the point that I think it could become one of my favourite games ever. Oblivion is probably my favourite game ever (tied with Sekiro and Elden Ring) and Morrowind managed to impress me even more, so I really think once I get into it I’ll really get into it. The setting is just incredible.

      • Omni@lemmy.blahaj.zone
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        1 year ago

        Sounds good. A forewarning before playing, they’re a major product of their time so the controls and mechanics are a bit janky but not quite to the levels of the original system shocks.

        I completely agree. It’ll definitely sink a lot of your time though but it’s setting is incredible and unique. Morrowind and the Shivering Aisles are my two favorites in the whole series so far because of their creativity and sense of wonder.