I forgot to post this yesterday because of life events. Anyway I played some Victoria 3 these past few days

  • nemmybun [she/her]@hexbear.net
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    1 month ago

    VATS made sense in 1 & 2 due to the third-person isometric design. It feels clunky and shoehorned in a first-person setting. The gunplay in vanilla is awful but mods fix that and make it a proper shooter in a way Bethesda can’t seem to manage.

    I understand the philosophy of carry weights but fiddling with inventories in Beth games has never been engaging to me. And the mods add a lot of new stuff so it compound the problem. What’s the point of adding new stuff if you’re not picking it up?

    • 3d fallout’s shooting came from bethesda’s weird ass rpg gameplay hit to have a chance to roll to hit system, and vats was there as a branch to the people they figured might not want to play a realtime shooter. it’s a kludge but it’s probably the most clever thing they did.