- cross-posted to:
- android@chat.maiion.com
- cross-posted to:
- android@chat.maiion.com
YouTube Music is got a little bit of an issue with audio normalization. Not the worse I’ve ever seen, but it does degrade the quality a little bit.
Hope YouTube’s version is slightly better. Specially given how channels like LTT like to literally speak by screaming into the microphone, while some of my favorite essay channels barely whisper.
YouTube already normalizes down videos that are too loud, so the only problem is creators that make their videos too quiet because YouTube doesn’t boost quiet videos. You can see the details in the stats, it’ll show what the average volume was and what the correction was. I was thinking of making a program that automatically uses the average loudness to boost the volume using the stats provided by YouTube but I never got around to it.
I know “HDR” is the hot phrase these days, but what I really want is LOW dynamic range audio. Ideally authors should be able to supply two audio tracks: one with full dynamic range and one with restricted dynamic range, and if the restricted one is absent then YouTube should auto-generate it on the server (not client!) side. It’s a little hard to do this well in real-time on low-end consumer hardware but not too difficult to automate without time constraints.
Aside from, say, classical music, there is nothing I listen to that I want to have significant changes in volume. I don’t need explosions to wake the neighbors, thanks.
I wish I had stable volume across android apps…