There’s way too much to go over in here. I’ll try to hit the big points:

  • Stasis gets a new keyword. Frost Armor. Lots of reworks and new fragments to support it.
    • Some exotics will generate Frost Armor. Icefall mantle is not one of them somehow…
  • Well of Radiance is getting a nerf to reduce it’s healing factor and a buff to allow Radiance outside the well when you leave it.
    • Healing in Well is the same as Restoration x2
    • Radiance lasts for 8 sec when leaving the well.
  • Ward of Dawn is getting it’s oversheild functionality changed so you can’t stack it up with a barricade. Weapons of light is moved to Helm of Saint-14
  • Super cooldowns in PVP are being adjusted so that Well and Ward don’t charge faster than other supers.
  • Changes to all Light Subclasses but nothing crazy in either direction.
  • Strand gets some more major changes:
    • Hunter:
    • Hunter Ensnaring Slam is now a cylinder instead of a sphere. Allows you to jump away in PVP.
    • Melee throw does less damage
    • Warlock:
      • Perched Threadlings can now be generated from any strand damage including other threadlings.
    • Titan:
      • Banner of War max timer down to 24 seconds
      • Diminishing returns for melee with Synthoceps and Wormgod.
  • therealjcdenton@lemmy.zip
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    1 month ago

    Mark my words as the real J.C. Denton, the final shape will be awful. The story will be lame, the exotics will be forgotten, and prismatic won’t be used because why should I use ad clear subclasses instead of boss damage supers. The only thing that will be redeemable is the raid, and no one will complete it within 24 hours because of the 3 day preparation.