Pretty short and sweet, how do you successfully narrate travel between points of interest as a GM without it being all hurky-jerky?

I’m imagining attempting to narrate the epic travel scenes in Lord of the Rings, where they travel for days in fast-forward with nothing really interesting happening, only to then suddenly have time reel down to normal when something is about to happen. Every time I try this in a game though it just feels awkward and abrupt, while also clearly indicating to the players that something is going to happen.

Is there a way to make this a more smooth and natural transition?

  • KiloGex@lemmy.worldOP
    link
    fedilink
    arrow-up
    1
    ·
    1 year ago

    I’m shooting for a combination of the 2 kind of. Think spaced out hexes with montages linking them together. It’s the transition between the 2 that I’m having a hard time with. Maybe looking at games like Fellowship that really specialize in this sort of gameplay for inspiration could be helpful!