Sometimes I can tell when my current DM fudges a roll to miss an attack or reduce damage. He has a tell in the specific way he pauses and breathes before announcing the roll, then tries to hurry to the next turn, which only seems to happen when someone is in a life-or-death scenario, but “luckily” survives.

Should I let him know he has a tell? Will it be less fun (or more stressful) for him if he knows I know?

  • Vaggumon@lemmy.world
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    1 year ago

    As a DM, I ask my players at session zero, do you want me to fudge rolls to make the game more fun/interesting, or let the dice fall how they may? I’ve never had a table ask me to not fudge the dice.

      • Vaggumon@lemmy.world
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        1 year ago

        In 22 years and close to probably 100 games that I have ran, not once have I been aske not to fudge. But also, I’ve not been asked to reveal when I do. Which is actually pretty rare. I’ve probably only fudged maybe a dozen rolls in that time.

        • caseofthematts@lemmy.world
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          1 year ago

          That’s seriously crazy to me! Wow. It’s one of the things I would definitely say ‘do not do’ if a GM asked me that. Obviously I know everyone doesn’t feel as I do, I’m just surprised that in so long, no one has really cared.

          • Apepollo11@lemmy.world
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            1 year ago

            I hate to say it, I think you might be in the minority here.

            My take has always been that D&D isn’t an adversarial game - the DM isn’t trying to ‘win’, they’re just trying to keep things entertaining for the players.

            The trouble with random is that it doesn’t always follow story beats, and doesn’t always feel fun.

            A big boss not getting any hits in due to bad rolls deminishes the perceived threat, and the ultimate value of the victory. Stupid zombies that just won’t stay down despite the fact that everyone is now bored with them can easily be kept down.

            As long as you know when to do it, it can be super useful for everyone.