Direct link to the pic: https://files.catbox.moe/o0x30l.jpeg
Alternative link: https://cdn.bsky.app/img/feed_thumbnail/plain/did:plc:ig3upwjb5blifg6rjjsqylwe/bafkreigufgp7ahosi3ym4nxrxko4t7kj642no22kwgyb7uri3jvc3bduue@jpeg
Credit: Bluesky @hoeijmakers.net
https://bsky.app/profile/hoeijmakers.net/post/3ktipza5duc2d
Gmaps location:
I doubt its ai - I don’t think AI would get that guardrail that consistent. It has that little hole in the exact same place over every bar, even the distant ones. Although, why is the guardrail double sided when there’s no road on the other side?
Nevermind, I found it on google maps.
The other side already has trees. The trees also have a secondary function besides more trees. They plant them equadistant, except for near a crossing. There the trees get closer and vloser together, giving the illusion that you’re driving too fast and encouraging people to slow down regaerdless of the roadsigns.
No, I was wondering about the side of the guardrail facing the canal. If you look closely, there is a metal strip on that side too, which is not something I’ve seen here in the US. Maybe it’s just there to add extra strength? I guess traditional guardrails rely a lot on the guardrail deforming and acting like a net, which might cause a problem when the edge of the canal is so near, IDK
I think those are all valid reasons. The ground isn’t rock either, but soft too. So perhaps it will move a lot? Then again, wouldn’t the angle a car makes hitting it determine how much it bends? If a car goes relatively straight, it shouldn’t need to bend much.