Chris Roberts’ vacation fund has reached a new milestone. soypoint-2

so-true With your help we can get this up to 1 billion, which will ensure that Chris gets to visit more places and can enjoy more of the local cuisine. Oh, yeah, and it helps the game get finished sooner, of course.

In other news, they finally reworked the game’s UI after 12 years of R&D, and it now looks worse than it did before. Progress. soypoint-1

morshupls

Bonus

michael-laugh

  • space_comrade [he/him]@hexbear.net
    link
    fedilink
    English
    arrow-up
    12
    ·
    edit-2
    6 months ago

    I’ve watched a few recent gameplay videos and ngl they made a pretty cool engine. The “game” is basically still in the tech demo phase but it’s pretty cool tech, I hope somebody actually makes a game out of it some day.

    Definitely not $700 million worth of tech but oh well.

    • nothx [he/him]@hexbear.net
      link
      fedilink
      English
      arrow-up
      17
      ·
      6 months ago

      I don’t think any part of that studio is $700 million worth of tech unless you count all the toys the CEO has been buying himself for 12 years.

    • UmbraVivi [he/him, she/her]@hexbear.net
      link
      fedilink
      English
      arrow-up
      11
      ·
      6 months ago

      The kind of game Star Citizen claims to eventually be fundamentally doesn’t work. An open world space sim is a concept that sounds cool in your head but if you think about how it would actually play, it’s simply not good. Space is impossibly large and 99,99% empty. Even a single planet is way, way, waaaayyyy too big for an open world game, and Chris Roberts hilariously promised 100 star systems at one point.

      Star Citizen, were it to ever come out, would first and foremost be a fast travel simulator. Sitting in loading screens waiting to be teleported to the 0,01% of the ingame world where there are actual things to do and see. Flying through space in your starship would be fun for a few minutes before you press the warp speed button to get to your destination already. Because again, space is empty. There’s nothing there. Planets would either be desolate wastelands or contain a single activity hub where 100% of players are at any given moment.

      There is no way to do the scale of space justice. Cyberpunk 2077 and GTA 5 are gigantic games and each take place in a single city. You can run across all of WoW in a couple hours. Star Citizen would, at best, have the same amount of content as those games but spread across 100,000,000x the surface area. Flying your ship around would become very old very quickly.

      • space_comrade [he/him]@hexbear.net
        link
        fedilink
        English
        arrow-up
        8
        ·
        edit-2
        6 months ago

        Elite Dangerous literally has a whole 1:1 scale galaxy you can explore and it kind of works. Sure it’s a pretty niche game and not for everybody but people are having fun with it.

        • fox [comrade/them]@hexbear.net
          link
          fedilink
          English
          arrow-up
          9
          ·
          6 months ago

          Elite also lets you fly from point to point if you really really want to and it is indeed terribly boring and impossibly long without some sort of FTL

          • keepcarrot [she/her]@hexbear.net
            link
            fedilink
            English
            arrow-up
            1
            ·
            6 months ago

            Or even FTFTL. I remember travelling for two hours to a star system because it wasn’t far enough for fsd (big one) and I ran out of fuel

            • fox [comrade/them]@hexbear.net
              link
              fedilink
              English
              arrow-up
              1
              ·
              6 months ago

              The running joke of getting players to go to the one space station in the Proxima Centauri system to get a free spaceship. You drop in near Proxima A and need to fly to Proxima B, the other member of the binary system. But it’s like a four hour trip with the in-system FTL maxed.

      • alexandra_kollontai [she/her]@hexbear.net
        link
        fedilink
        English
        arrow-up
        6
        ·
        6 months ago

        I really, really, really, really genuinely love how Outer Wilds solved this problem by just making the solar system 30 km big. Like you can just fly wherever you want. It’s so good. By the way, play Outer Wilds.

      • space_comrade [he/him]@hexbear.net
        link
        fedilink
        English
        arrow-up
        4
        ·
        6 months ago

        Nah it’s a bit more complicated than that. They completely revamped the rendering and netcode to support seamless transitions between space, ground, building, ships etc. What they managed to do with the engine is not easy at all. None of it excuses the blatant grifting tho, just saying some of the devs did pretty cool things there.

        • HexBroke [any, comrade/them]@hexbear.net
          link
          fedilink
          English
          arrow-up
          1
          ·
          edit-2
          6 months ago

          Until they have a PlanetSide 2 player count I’m not interested

          Also

          netcode to support seamless transitions between… ground, building[s]…

          That’s a door

          • space_comrade [he/him]@hexbear.net
            link
            fedilink
            English
            arrow-up
            1
            ·
            6 months ago

            That’s a door

            Have you ever actually done 3D game development? I promise it’s not really that simple. Not everything about this game has to be complete shit just because the owner of the company is a grifter, they definitely hired talented people to do the work even if the work is ultimately a scam.