• rtxn@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      ·
      7 months ago

      Realtime full-body jiggle physics using cloth simulation on a low-poly proxy mesh with adjustable stiffness, combined with local proximity-based displacement on the high-poly model. I’ve done something similar in Blender and it’s pretty damn simple.

        • rtxn@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          ·
          edit-2
          6 months ago

          Here and in its discord server. Their cum viscous fluid simulation research efforts are especially admirable.