I don’t really have any investment in TF2.
But if I were involved with the #FixTF2 movement, I’d want it to be careful not to make the big wigs at Valve want to just slap Valorent-like anti-cheat on TF2.
It does seem like the page for #FixTF2 talks about zero tolerance policies and basically manually banning people based on reports. But not explicitly saying in the petition to Valve that kernel-level anticheat is not the solution seems risky.
Edit: Ok, looked a little closer. It doesn’t seem like #FixTF2 is really against invasive client-side anticheat measures. They talk about “updated anti-cheat measures” as something they want, but don’t put any qualifiers on that. That’s unfortunate.
I give Valve the benefit of the doubt and assume that they know that there’s plenty of consumers that are heavily against a kernel level anticheat. Valve is not really known for anti-consumer bullshit like this.
I haven’t played TF2 in 6 or 7 years but it sure as shit had anti-cheat measures back then, how’d it get this shitty? Dev neglect?
Yep. It’s a 17 year old game on a 20 year old engine, and most of the improvements made to more recent multiplayer source games were never backported.
It only got a 64 bit release last fucking year, after the last big fixtf2 push, when valve hired a single contractor to work on things for a few months.
What’s the story? What’s wrong with tf2
Bots and cheaters have completely overtaken it and the small community that still plays has finally had enough
the small community that still plays
70k+ people playing daily
You and I have very different concepts of small.
Surely that 70k would include the bots though? Like of it’s 69,500 bots and 500 people then it seems fair to call it a small community
Na there is a lot of real players still playing.
Aus for example community servers get full quick, there is a pro league going with multiple divisions, and then those who try brave casual servers as well.
Aus alone would have over 500+ players regularly playing daily.
Check this video, bots count as players in the stats, the real player numbers are like 15k/10k.
Not bad for a 20 years old game.
How is Valve pumping up the concurrent player count not a bigger news story? That is like the metric for calculating popularity of a game and Valve is openly fudging the numbers without anyone caring. I feel like I’m taking crazy pills.
Because it’s not Valve doing it
Yep, it’s just random people running bots that trade keys for hats.
Botters have gone from aimbotting and afk item farming to basically crowding public lobbies with their bots, then using ai to voice spam slurs and “confessions of illegal activities” in the voice of people trying to bring attention to the bot problem. The botters have also done both doxxing (impersonating said people and spamming their personal info as well as using ai voice chat spam to get people to do vigilante action against innocent people), swatting (see previous), as well as using their majority in a server to kick anyone that tries to combat them.
That’s so grim.
Valve just closing their eyes and ears like they do to all other shitty things being done by players on their platform.
Some people just have too much free time huh
Now we’re truly competing with Overwatch 2 on review score
How have people not given TF2 a negative review long before this? It’s been full of cheaters for YEARS AND YEARS at this point.
Cheaters with stupid hats and pointless alternative weapons. Game never should have lost its original focus.
I expect people have moved onto other and better games, and never bothered to update their review from years ago - I definitely fall into that category.
community servers are fine, and it’s a great game. people were just holding out hope that valve would do something but they didn’t.
Quake Champions is 🔥yall
i did my part and slapped a negative review
I used to play TF2 a lot on Steam.
Then players started getting salty with me.
So I haven’t touched it ever since.
Why don’t they just shut down TF2 servers and call it a day?
All of their other games economies wod crumble if they did that
I’m not familiar with TF2, why would it break other game economies?
It would set a precedent for valve just pulling the plug on a game/marketplace. If all your digital collectibles in a game, some “worth” thousands of dollars can’t be accessed/used, everyone would start fire sales on their other inventories.
Especially bad when TF2 was pretty much the prototype for valve’s item marketplace!
This makes sense, thank you
pretty much yeah