Creative director Hugo Martin on how Doom: The Dark Ages is a spiritual successor to the original game, and how the Saw Shield will completely upend your expectations
I gotta keep it real with you: Nothing about the trailer looks interesting to me. My viewpoints on Doom are pretty colored due to Mick Gordon’s claims and the poor combat and traversal loops in Eternal.
Looking at the trailer and reading the article, it’s clear they’re going back to the doom 1 roots with the way the projectiles feel like it’s a 2D top down shooter.
That’s the way it’s supposed to feel imo, and I dig the direction they’re heading and the combat definitely felt like oldschool 2D top down shooters were supposed to feel: Dodge everything, never stop firing.
I gotta keep it real with you: Nothing about the trailer looks interesting to me. My viewpoints on Doom are pretty colored due to Mick Gordon’s claims and the poor combat and traversal loops in Eternal.
At least its not Doom 3 all over again.
Looking at the trailer and reading the article, it’s clear they’re going back to the doom 1 roots with the way the projectiles feel like it’s a 2D top down shooter.
That’s the way it’s supposed to feel imo, and I dig the direction they’re heading and the combat definitely felt like oldschool 2D top down shooters were supposed to feel: Dodge everything, never stop firing.