• ashok36@lemmy.world
    link
    fedilink
    arrow-up
    29
    ·
    6 months ago

    Bullshit. Games on steam that hit sales thresholds pay less to steam and the prices remain the same. Games on EGS only pay 12% and prices haven’t dropped.

    Reality does not comport with your argument at all.

    I’ve been in product development and management for 10+ years. I know how pricing decisions are made. You’re very naive.

    • Kecessa@sh.itjust.works
      link
      fedilink
      arrow-up
      1
      arrow-down
      17
      ·
      6 months ago

      Well no shit they’ll look at the highest price on the market and use the same price everywhere, but the highest price is based on the fact that the distributor takes a 30% cut!

      • ashok36@lemmy.world
        link
        fedilink
        arrow-up
        17
        ·
        6 months ago

        Again, you are very naive. What you’re describe is cost-up pricing which hasn’t been a generally used method of pricing goods and services for decades at this point. The reason is that doing cost-up pricing is a really good way to go out of business.

        The way pricing works today is that sellers set pricing based on what they believe the customer is willing to pay. From there you work backwards accounting for retailer margin, cost of goods, transport, discounts, etc… To find your maximum cost per unit. If you can’t produce the product for less than the maximum cost, you either need to scale back your features, add a feature that would justify a higher sell price, or abandon the project.

        Your notion that companies would lower prices if they had to give retailers a small cut is not borne out by theory or by observed real world outcomes.

        You’re wrong. Doubling down won’t make you less wrong.