It just feels lazy to me, like the developer couldn’t be bothered adjusting the UI for consoles so they copied the PC interface and bound the mouse cursor to a stick. Some games do both at the same time, having menues navigable both with buttons and a cursor, but usually that makes all menus unreliable and unprecise as hell.

  • traches@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    7
    arrow-down
    2
    ·
    1 year ago
    • devs don’t prioritize features, management does
    • it’s not laziness, it’s cost saving