• lightnsfw@reddthat.com
    link
    fedilink
    arrow-up
    3
    arrow-down
    1
    ·
    3 days ago

    When I run into other ships in space games I usually orient myself to be head on with them. Unless I’m trying to murder them, then I try to go wherever their guns aren’t. Maybe Star Trek just skips showing that part.

  • cholesterol@lemmy.world
    link
    fedilink
    arrow-up
    49
    arrow-down
    2
    ·
    7 days ago

    Any ship traveling towards another ship would have its nose pointed towards it.

    If both ships travel towards each other, their noses would be aligned, but their roll would likely be different.

    That’s a bit different from what’s being shown in the comic where ships seem to have any orientation, no matter the context.

    As for a galactic up/down, the galactic disc would be the obvious reference. That still leaves a 50/50 chance that two civilizations would choose the same direction as up.

    • vithigar@lemmy.ca
      link
      fedilink
      arrow-up
      25
      ·
      7 days ago

      Realistically (i.e., not in Star Trek), a ship traveling toward something will have its engine cone pointed towards it as it decelerates for rendezvous.

    • RememberTheApollo_@lemmy.world
      link
      fedilink
      arrow-up
      5
      ·
      edit-2
      7 days ago

      I disagree. You can have low angle intercepts where the nose can be pointed well less than nose-on or almost the same direction even. Inertia in space would have the nose pointed away from the other ship in some direction to decelerate. I think your comment completely disregards vectors of thrust and velocity along with the relative motion of the target. Nose-to-nose would be an incredibly unlikely arrangement to intercept or rendezvous. Maybe you’re thinking more orbital mechanics where nose/nose would be right for say docking, but even then it disregards the maneuvering to catch up/decelerate/orbital altitude maneuvering needed prior to that meetup.

    • VindictiveJudge@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      arrow-down
      1
      ·
      7 days ago

      Unless they decide to orrient with the disc vertically aligned. Of if they base it on their home system.

    • SpaceCowboy@lemmy.ca
      link
      fedilink
      arrow-up
      1
      ·
      7 days ago

      Maybe some of the the other ships are upside down but because we always see them that way we don’t know?

  • Rakonat@lemmy.world
    link
    fedilink
    English
    arrow-up
    24
    ·
    6 days ago

    Can’t tell if this comic just doesn’t get it or put zero thought into it. And there is several examples throughout the various series where two ships don’t align to each other.

    There are several reasons why the ships would always face each other, from common courtesy to defensive posturing.

    When two ships face each other its like an nonverbal way of saying “we see you” or “you have our attention”. Orientation also plays apart in this. Of course there is no real reason to orient so both ships face “up” thanks to artificial gravity, but it’s also something that could be seen as polite and etiquette as getting on the same level as the other meeting them half way.

    For defensive purposes, it also makes sense to nose towards a potential threat or adversary as within star trek the shields are strongest at the front (thanks to deflectors and navigational shielding) as well as the best/most accurate sensors to get a good reading. Additionally the forward arc of the ship will likely have the most overlapping weapon arcs, especially for ships like klingon bird of preys with fixed disruptor cannons facing forwards. This posture also tends to keep primary engineering, where the reactor/warp core is situated, obscured and defended, so if the ship wants to make a swift retreat their primary means of doing so is less likely to be damaged or disabled, and if you engage an FTL retreat towards a foes rear that foe needs to turn about and reorient themsevles to give chase, giving more time for the retreating party to take evasive action and avoid further intercepts.

  • Hildegarde@lemmy.world
    link
    fedilink
    arrow-up
    28
    arrow-down
    1
    ·
    7 days ago

    There is direction in space. Space is not a formless void there is order and structure to the universe.

    The solar system is shaped like a disk. Most planets orbit and revolve to the same axis as the solar system.

    When a star trek ship is seen in orbit, like the opening to TOS it is usually shown orbiting with the up of the ship facing the north of the planet, making a left turn with the planet off the port side.

    Having a consistent orientation, like up=north would make sense for navigating a solar system. Federation ships in orbit are always shown rotating to face the direction of travel while in orbit. That’s not at all needed to remain in orbit, but having consistent orientation seems important to the federation.

    • Xanis@lemmy.world
      link
      fedilink
      arrow-up
      7
      ·
      7 days ago

      tldr: The enemy gate is down. Orientation helps because we’re just built that way, and so is most everything else.

    • Facebones@reddthat.com
      link
      fedilink
      arrow-up
      1
      ·
      6 days ago

      Is it actually? I always assumed orbits were all over the place and our 2d renders are similar to why paper maps are all fucky - just the easiest way to deal with 3d in 2d space.

      • Hildegarde@lemmy.world
        link
        fedilink
        arrow-up
        1
        ·
        6 days ago

        The universe is not super precise, so it is a generalization, but within the solar system, planets orbit and revolve approximately in a plane.

        The orbit of every planet in the solar system is within 8 degrees of the sun’s equator. With the exception of Uranus, every planet’s axial tilt is within 30 degrees of its orbital inclination.

        The formation of solar systems results in most things settling into a mostly flat disk shape most of the time.

    • schema@lemmy.world
      link
      fedilink
      arrow-up
      1
      ·
      7 days ago

      Yeah, that’s what i always thought as well. You could even extend that principle to spinning galaxies to have a common “up” direction.

    • Fogle@lemmy.ca
      link
      fedilink
      arrow-up
      4
      arrow-down
      10
      ·
      7 days ago

      North is subjective though and I doubt any ships are actively tracking the magnetic flux of every planet in the system

      • SmoothLiquidation@lemmy.world
        link
        fedilink
        English
        arrow-up
        8
        arrow-down
        1
        ·
        7 days ago

        North is determined by the rotation of the planet. The sun sets in the west, and if you are facing west, north is to your right. This is true for any planet/moon and doesn’t have anything to do with magnets.

          • BakerBagel
            link
            fedilink
            arrow-up
            8
            arrow-down
            1
            ·
            7 days ago

            Venus and Neptune are the only round objects that are rotating in different directions in our solar systems. The angular momentum of the proto-planetary disc is preserved in all the bodies with enough mass to preserve said angular momentum following a collision. So every solar system has an inherently “up” and “down” to it’s planetary disc with nearly all the major bodies in said system rotating in a similar fashion.

            • AlotOfReading@lemmy.world
              link
              fedilink
              arrow-up
              3
              ·
              7 days ago

              The ecliptic North Pole (Earth’s plane of orbit) is a bit over 27 degrees off the plane of galactic rotation. Which one is “up” and why would a spacecraft that’s done any number of inclination changes to get there care about it?

              • BakerBagel
                link
                fedilink
                arrow-up
                1
                ·
                edit-2
                7 days ago

                I think most space faring civilizations would orient themselves to the the local system they are in. Same way that maps of Manhattan are always rotated 29 degrees so the avenues are running up and down the page. Out in interstellar space i think a ship would orient to the galactic plane just for the ease of navigation. It’s a lot easier for the navigator to plot a course if the ship is already oriented to their maps, e en if the computer does a lot automatically.

                But I don’t think mamy ships would spend much time hanging out in interstellar space. There is just way too much nothingness coupled with a shit ton of radiation since you are no longer being protected by local solar wind

                Edit: this is all assuming FTL travel. I think the expanse probably does thing things closest to reality with the bulky skyscraper shaped ships that creat artificial gravity from acceleration. They don’t have much in the way to really orient to anything since “up” is the direction of travel.

                • AlotOfReading@lemmy.world
                  link
                  fedilink
                  arrow-up
                  2
                  ·
                  7 days ago

                  There’s multiple things you’re mixing up here. There’s the “up” in the global coordinate reference frame. This could be based on the local system, though that makes entering and exiting the system a tiny bit more difficult. More likely it’d be based on galactic coordinates.

                  There’s also the ship reference frame in the comic. This probably won’t be oriented towards the global coordinate system. It’ll be oriented towards whatever the engines, sensors, and gravity need. Because the ships will all be in orbit, their orientations will probably be changing constantly relative to other ships and the global reference frame. There’s no reason to orient in a single direction and lots of reasons not to (it wastes energy, points your sensors away from the things you want to see, etc).

  • empireOfLove2@lemmy.dbzer0.com
    link
    fedilink
    arrow-up
    28
    ·
    7 days ago

    I’d like to think that it is an unspoken rule among all spacefaring people, regardless of their planetary origin or biological design, to automatically reorient their ships to match the “up” direction of any other ship they are approaching.

    It makes sense since (effectively) all spacefaring peoples started on a planet with gravity and well defined “up” directions. You wouldn’t interact with anyone in gravity while upside down, so as a courtesy you’d always want to be facing “up” for both your sake’s.

    • usernamefactory@lemmy.ca
      link
      fedilink
      arrow-up
      20
      ·
      7 days ago

      Technically, this only needs to be the practice of Starfleet (or even just human) navigators in order to account for 99% of what we see in Star Trek. Maybe it’s our guys who are doing all the careful orienting, and the alien of the week just comes in from whatever angle they want.

      • andyburke@fedia.io
        link
        fedilink
        arrow-up
        10
        ·
        7 days ago

        And there are LOTS of examples of other ships uncloaking in non aligned positions.

        I like this “starfleet policy is to make a best guess and align up when approaching” - borg cube presents particular problems.

      • AA5B@lemmy.world
        link
        fedilink
        arrow-up
        5
        ·
        7 days ago

        Or maybe, since Starfleet is seeing it all through the view screen rather than directly, it’s just a little image manipulation for the comfort of the viewer

        • Norah - She/They@lemmy.blahaj.zone
          link
          fedilink
          English
          arrow-up
          2
          ·
          5 days ago

          I thought that it was canonical, at least in some series, that the viewscreen is a window that displays a 1x view of outside and any time they want to zoom in, or are hailed, if turns into a monitor? I swear there’s been multiple times where someone was sucked out of the bridge through it.

      • KISSmyOSFeddit@lemmy.world
        link
        fedilink
        arrow-up
        2
        ·
        7 days ago

        There’s probably thousand of pages written on diplomatic rules about which civilization’s ships have to re-orient themselves to meet another’s.

  • CheeseNoodle@lemmy.world
    link
    fedilink
    English
    arrow-up
    11
    ·
    6 days ago

    Clearly transporters can’t compensate for relative orientation so its universal courtesy to align your ships so guests don’t transport in upside down.

  • the16bitgamer@lemmy.world
    link
    fedilink
    English
    arrow-up
    5
    arrow-down
    1
    ·
    5 days ago

    I always thought that it was the computer adjusting the view for the crew. I mean its not a window its a screen.

  • Honytawk@lemmy.zip
    link
    fedilink
    arrow-up
    10
    arrow-down
    1
    ·
    6 days ago

    They probably align to the orientation of the galaxy they are in. Or even the solar system.

    You only have 2 orientations like that.

    • Flying Squid@lemmy.world
      cake
      M
      link
      fedilink
      arrow-up
      12
      ·
      7 days ago

      I’m actually surprised you were the first person to bring that up. I was going to, but then I got into a conversation with someone in the thread and forgot. It’s the only time I can remember where they really used the idea that space is three dimensional.

      They even make a note of it that Khan is possible to defeat because of it. Spock says, “he is intelligent, but not experienced. His pattern indicates two dimensional thinking.”

      And then virtually all other Star Trek space battles are based on two dimensional thinking. Oh well.

      • andyburke@fedia.io
        link
        fedilink
        arrow-up
        8
        ·
        7 days ago

        There is no other battle shown in Star Trek to rival the time given to the one in Khan.

        Off the top of my head there are incidences of ships being behind moons, in weird places they wouldn’t expect, etc. It’s just not a) discussed nearly as much on screen or b} shown on screen.

        When we do see big battles, they are in 3d - Wolf 359 comes to mind.

        I think you are correct that Khan is explicit and gives it a lot of punch, but I would argue we shouldn’t be too quick to say they almost never deal with 3d/zero g.

        (who remembers Klingon’s blood is pink?)

        • Rakonat@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          ·
          6 days ago

          DS9 did have a few battles take advantage of 3D space but not to the degree or time WoK gives it. Sisco using the mirror-verse Defiant against Mirror Worfs Neg’Vhar. Comes to mind, or how the Klingons in general would ‘dive’ onto Dominion ships from odd angles during set piece battles.

  • Geek_King@lemmy.world
    link
    fedilink
    arrow-up
    13
    ·
    7 days ago

    This reminds me of how in a lot of sci-fi universes, every planet the characters go down to has earth standard gravity. When in reality there would be a ton of variance, some planets would have 20% stronger, or weaker, or crushing.

    Expeditionary Force book series was a breath of fresh air, portray space battles how they probably would play out, at such long ranges you could move your ship and avoid a directed energy weapon. The books also do a great job with there being more variety in planetary conditions too. I loved that series. The audio books are fantastic, R.C. Bray does a wonderful job!

    • dariusj18@lemmy.world
      link
      fedilink
      arrow-up
      9
      ·
      7 days ago

      I think many stories hand-wave this by only interacting with “M” class planets unless the story is helped by adding the additional complexity.

      • Norah - She/They@lemmy.blahaj.zone
        link
        fedilink
        English
        arrow-up
        1
        ·
        5 days ago

        Does M-class include the requirement of having 1.0g (or near enough)? I didn’t know that. Does that mean the federation is only made up of planets where humans don’t look daft moving around? Or maybe it has something to do with production budgets… 🤔

        • dariusj18@lemmy.world
          link
          fedilink
          arrow-up
          2
          ·
          5 days ago

          Yesz M class includes having tolerable gravity. There are many things that make a class M planet, which is why they are so rare. In some sci-fi universes there are other species that populate other types of planets that are rarely interacted with because there is not direct competition or benefits.

    • Kecessa@sh.itjust.works
      link
      fedilink
      arrow-up
      4
      ·
      edit-2
      7 days ago

      The Orville has that with Xelayans coming from a planet with higher gravity so they’re super strong under human conditions.

    • UnderpantsWeevil@lemmy.world
      link
      fedilink
      arrow-up
      2
      ·
      7 days ago

      at such long ranges you could move your ship and avoid a directed energy weapon

      But how would you know an energy weapon had fired? Wouldn’t you be constrained by the speed of light, regardless?

            • UnderpantsWeevil@lemmy.world
              link
              fedilink
              arrow-up
              3
              ·
              7 days ago

              This is also an idea behind the Dark Forest Hypothesis

              I think that’s less about warp-speed weapons and more about natural resource constraints and the unpredictable nature of technological advancement causing advanced civilizations to preemptively obliterate one another.

              But yes, the only practical defense against superluminal weaponry would be to avoid getting spotted.

      • Geek_King@lemmy.world
        link
        fedilink
        arrow-up
        2
        ·
        7 days ago

        Yeah, you wouldn’t, but in those books, the ai of ships have random evasive movements they perform to make some shots miss.

  • dariusj18@lemmy.world
    link
    fedilink
    arrow-up
    11
    ·
    7 days ago

    Here’s my retcon. The science of inertial dampeners are such that you have to be precisely aligned perpendicular to galactic north for maximum effectiveness.

    • UnderpantsWeevil@lemmy.world
      link
      fedilink
      arrow-up
      6
      ·
      7 days ago

      galactic north

      This isn’t entirely unreasonable to determine, since the galaxy is a big disk and you could map that as a 2D plane. For the most part, ships are traveling across the plane between planets, in the same way that a ship flying from Earth to the Moon or Earth to Mars would be flying through a plane perpendicular to the two bodies. Not a lot to visit above or below the plane, and the shortest distance would be between two points, so…