CaspianXI@lemmy.worldM to Keep Writing@lemmy.worldEnglish · 1 year agoEvery choice should have both positive and negative consequenceslemmy.worldexternal-linkmessage-square13fedilinkarrow-up1119arrow-down15
arrow-up1114arrow-down1external-linkEvery choice should have both positive and negative consequenceslemmy.worldCaspianXI@lemmy.worldM to Keep Writing@lemmy.worldEnglish · 1 year agomessage-square13fedilink
minus-squareThe Picard Maneuver@lemmy.worldlinkfedilinkEnglisharrow-up2·1 year agoPretty sure this is how the Dark Souls games were designed. Permanent decisions, most good things have a drawback, sometimes you think you’re doing a good thing, but it causes problems.
Pretty sure this is how the Dark Souls games were designed.
Permanent decisions, most good things have a drawback, sometimes you think you’re doing a good thing, but it causes problems.