nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 5 months agoThe making of Cult of the Lamb: 'A lot of the design was trying to encourage the player to be evil'www.pcgamer.comexternal-linkmessage-square3fedilinkarrow-up172arrow-down12cross-posted to: pcgaming@lemmy.ca
arrow-up170arrow-down1external-linkThe making of Cult of the Lamb: 'A lot of the design was trying to encourage the player to be evil'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 5 months agomessage-square3fedilinkcross-posted to: pcgaming@lemmy.ca
minus-squareDagnet@lemmy.worldlinkfedilinkEnglisharrow-up13arrow-down2·5 months agoI don’t need encouragement, I play the evil path in every game I can!
I don’t need encouragement, I play the evil path in every game I can!