- cross-posted to:
- futurology@futurology.today
- cross-posted to:
- futurology@futurology.today
I want games to have labels that they use AI generated assets. So I can avoid them.
AI is fine if it’s used in the beginning-middle of a process. For example, if a writer has to write some dialogue, they know the basic content of the dialogue, feed that into GPT, that gives them a rough draft. Now many companies want to just make that the end of the process, and that’s really despicable. But if then the writer is able to go through and edit and proofread that draft until it’s basically all in their own words anyway, then the AI was just a labour saving device to create some basic structure from the outline.
I’m okay with them, if used responsibly. For example, AI generated settings could be very interesting, being able to expand games in ways we haven’t seen. However, I would like to see the original artists brought in and compensated for that work.
Having NPCs have real generated dialog could be amazing. But those voice actors should be compensated fairly.
Don’t blame the tech itself. The greed that’s driving it absolutely, but as a consumer I’ll say I’ll gladly put my money to games who use it responsibly
I can understand an indie game dev with no budget using a vocaloid type thing to generate some voice lines when they cannot afford voice actors, or mockup some concept art of characters to the base models off of, or generate some random background content in an otherwise hand crafted world, maybe even use it to add some contextual spice to a list of prewritten dialogue text.
There are ways that a small or even medium sized team can use ‘AI’ tastefully.
But churning out an entire AI generated script with entirely AI gen art to slap together a ‘dating sim’ is obviously a very crap way to use AI.
And for a larger scale studio, one would think that these kinds of time and cost saving tools would be ultimately pointless or detrimental, as a competent staff should be able to turn out far higher quality content and systems with distinct styles.
Instead they will likely just expect to be able to replace staff and churn out samey looking sounding and feeling garbage because who cares! Saves costs, lowers dev time!
Except they will end up having less staff, being told to use AI, finding its limitations and constantly baby sitting it when it is relied on to do far more than it can actually do.
As a bit on an aside:
What is perhaps most baffling to me as someone who has modded games for a long time is that in this ‘AI’ revolution… I have yet to see any actual improvements to what game devs typically call AI, you know, the little brain of finite state machines or what not that actually governs what NPCs do.
I have not seen any breakthroughs in say making an RTS or FPS or ARPG type enemy do things that you would typically only expect from a human player, better pathfinding or tactics or strategy.
Only thing I can really think of is motion matching, as it uses a fairly complex algorithm to ‘intelligently’ blend anim states into each other far more convincingly than just a tree of anims with blends.
I realize this is because ‘AI’ nowadays refers to ‘generative AI’, but its just very annoying to me, having used the term AI for decades to mean the situational intelligence and decision making capability of NPCs.
How come when the robots were taking the factory and other jobs nobody complained, but now suddenly people are complaining? Humans will always have a desire for art made by other humans, there will literally always be a market for human made art.
Whether or nor big corporations want to employ humans or AI is irrelevant, they will always do whatever screws over everything else as long as it prioritizes money. Its a fact you have to accept working for these big corporations. But just like small shops and small factories employ people, so too smaller development studios will hire people.
The word “sabotage” literally comes from French workers throwing their wooden shoes (sabot) into the machines to destroy them, during the industrial revolution.
There were complaints, there were the loom riots as an example.