Looking at the wave 1 streams, the event is pretty underwhelming:

expected:

  • bugged as fuck, of course it is not working in the first iteration
  • combat oriented (if you dont want to fight, its not for you)

surprise bugs from the UI Team: (same idiots causes the same idiotic design failures as always)

  • markers unusable and vanish
  • you need tractor beam to know whats in the box. Combines well with “universe is armistice” bug which removes any functionality from tractor

unexpected:

  • servers will crash when running the event (can be seen by unusual high BWIN before crash) - not really unexpected to be honest I guess
  • the balance is shit - mission goal is 15000 SCU and you can pickup like 30 scu per looted ship. You need 500 player pickups for a single event? How should I comment SHIT LIKE THIS?
  • general down state is just ONE SHOT away from total kill (like cutlass)

Quality is just shit or below, the balance is the usual guesswork by someone not playing the game.

  • Essence_of_Meh@lemmy.world
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    1 month ago

    I’m not particularly surprised. Despite multiple attempts, mission team (or CIG in general really) hasn’t shown they’re capable of creating well crafted multiplayer content so far. Not to me anyway.

    I’ll wait with real criticism until it hits live since I don’t have PTU access and there’s small chance they’ll fix some of this stuff before that but I can’t say I have any expectations about this event. I didn’t really care about it when it was announced and all the changes (released or upcoming) since CitCon only dampened my experience with the game and made it difficult to look forward to what’s coming.

    This was my daily dose of grumbling about SC, time to do something productive.