I was especially cursed because I didn’t like the controls of the very first Halo game; it felt too much like piloting a refrigerator with wheels and guns bolted onto it and the “space 9/11” angle of the plot was offputting even when it was new to me.
I don’t say that to be a hipster; I say that to say it’s unfortunate that I didn’t get to enjoy Halo before its own enshittification for Halo enjoyers.
Out of curiosity, was that on pc or Xbox? It was my first fps (both console and ever) so it’s always just been the default for me. In hindsight, I can totally see how a more fluid shooter would create that feeling in comparison (I took far too long to adjust to the RE tank controls, as a point of comparison).
No hipster vibes detected, probably a gamer version of being absolved by history.
Those games were fast. I get you on that. I do still like the way the interaction trinity worked in relation to controls (grenade, shoot, melee), but the more recent attempts at improving movement were much needed.
There’s a reason the first attempt at a pro league had most people using alternative control schemes.
I was especially cursed because I didn’t like the controls of the very first Halo game; it felt too much like piloting a refrigerator with wheels and guns bolted onto it and the “space 9/11” angle of the plot was offputting even when it was new to me.
I don’t say that to be a hipster; I say that to say it’s unfortunate that I didn’t get to enjoy Halo before its own enshittification for Halo enjoyers.
Out of curiosity, was that on pc or Xbox? It was my first fps (both console and ever) so it’s always just been the default for me. In hindsight, I can totally see how a more fluid shooter would create that feeling in comparison (I took far too long to adjust to the RE tank controls, as a point of comparison).
No hipster vibes detected, probably a gamer version of being absolved by history.
It was on Xbox when I played it. It was my roommate’s Xbox at the time.
Yeah, I think after Doom and Quake, Halo’s controls felt that off to me.
Those games were fast. I get you on that. I do still like the way the interaction trinity worked in relation to controls (grenade, shoot, melee), but the more recent attempts at improving movement were much needed.
There’s a reason the first attempt at a pro league had most people using alternative control schemes.