The spongebob game wasnt so bad. It had like a login bonus but it didnt seem to be too bad But once we got into the lego star wars game the f2p bullshit started. And oh god. This game clearly designed for kids had all the f2p bullshit. Login bonuses. Gridnyness. Multiple in game currencies. The daily/weekly ect missions. The unlockables
But god the racing game was even worse. 100000 things to unlock and basically nothing is by default basically. Sooooooooooo absurdly grindy. And most harrowing of all… i swear to god… 5 seperate in game currencies.
I want to reach out and scream to him “games werent always like this maaaaan”
Diablo Immoral has sunk cost fallacy built right in because of all its layered pressure tactics to keep people logging in and paying, including the pretense that you don’t HAVE to pay, but if you don’t, you’re going to have to wait months to years to get that same paid progress and be seen as a liability to everyone else when they plunk in their premium tokens for instances when grouping up.
That would have been reason enough for me to stay away. “Separate art from artist” is especially hollow when the actual artists have already been exploited, underpaid, and likely fired and what’s left is the persistent sex pest bro culture.
Oh yeah and Bobby Kotick was a frequent flyer to a certain island.