So playing visual novels written in RenâPy has become my latest momentary obsession. I figured Iâd create a thread to post my thoughts on the few Iâve played, and see if anyone else has played any good ones. If you have, let me know in the comments! I really want to hear what everyone is enjoying.
How to Play
In theory, you can just press âvâ in any RenâPy visual novel that supports self voicing. However, at least on Windows with NVDA, this isnât the best way. It will use whatever SAPI voice you have set as default in the control panel, and thatâs probably not what you want. First off, it makes it difficult to focus on the game, because frequently RenâPy is talking, and your screen reader is also talking at the same time, and the game is playing background music, and some games are parcially voice-acted, and itâs just a lot. Secondly, it makes it difficult to review text in detail, for example if you want to know how an unfamiliar character name is spelled, when you want to write about them later. Lastly, RenâPy wonât send text to your Braille display, if you have one.
Thankfully, thereâs a better way! Instead of speaking itself, you can convince RenâPy to send all text to the clipboard instead. The best way to set yourself up with NVDA, IMHO, is:
- Download and install the autoclip addon for NVDA.
- Start the RenâPy game you want to play.
- Press âaâ.
- Press âNVDA+Râ to OCR the screen.
- Find the spot where it says âclipboardâ, and move the mouse there (NVDA+numpad divide), and click on it (numpad divide).
- Press control+shift+nvda+k. This will cause autoclip to read the text on your clipboard whenever it changes.
- You should now be able to move through the menus with the arrow keys and make choices with enter, while NVDA reads out everything with your preferred screen reader voice and settings. Youâll need to find âreturnâ to get back to the main menu. Now, even if you quit and relaunch the game, the clipboard setting will be saved in that game. If you want to review something more closely (to check spelling for example), the last text you heard will always be on your clipboard. You can just open notepad and paste it in.
- When you stop playing, youâll want to press control+shift+NVDA+k again to turn off clipboard reading. If you forget, next time you copy something to the clipboard for any reason, NVDA will start reading it.
- Bonus: if you want to play a game that isnât written in English, you can use the NVDA Translate addon to translate any text NVDA speaks. Install it, and press control+shift+NVDA+t to toggle it on and off.
If you launch a game that youâre sure is written in RenâPy but pressing either a or v donât seem to do anything, it could be that the game was written in an older version of RenâPy, that didnât offer the self-voicing feature. However, you can take the files from that game, and play it in the newest RenâPy version, and it will frequently work. There is a video on getting the files from RenâPy games and loading them into the latest RenâPy version by @kimchitea@fandom.ink; sheâs specifically talking about playing games built for IOS or Android on a computer, but the process is the same. I know, I know, YouTube tutorials. But she describes what sheâs doing, and thereâs no annoying background music.
Games Iâve Tried
Some of the below contain slight spoilers.
Arcade Spirits
Arcade Spirits is an excellent starting point. Self-voicing is officially supported, pictures and animations generally include descriptive text, and the story is sweet and well written. Even if the subject matter puts you off, give this one a chance; I donât have a lot of familiarity with Arcades going in, but I didnât need any. The game manages to embrace all of your choices, and wrap itself around your playstyle in a way that feels seamless, while not railroading you through the plot. Arcade Spirits likes you and wants you to have a good time, rather than the more adversarial relationship that most computer games have with players. If youâve never played a visual novel, this is the one to start with. There are multiple endings, and none of the ones Iâve managed feel better or worse than any of the others; itâs entirely down to personal preference.
Catacomb Prince
Catacomb Prince, on the other hand, isnât quite that style. There are multiple âbadâ and/or less than ideal endings, and the game will kill you off quite quickly for making certain choices. I actually struggled to get an ending that I consider âgoodâ, but that says more about my lack of judgement than it says about the game itself. But even the âbadâ endings are logical, well-written, and interesting. The game is also short (comparatively), so replaying it a few times doesnât feel like a burden, and the game concept never overstays its welcome.
However, while self-voicing is available by default, there are a few accessibility issues you need to be aware of. First off, the main menu doesnât respond to the keyboard. Youâll need to OCR the screen and click start that way. Once youâve done that, though, everything mostly works as normal, with one exception. Sometimes, when transitioning between scenes (Acts? Chapters? Not sure the official term people use) youâll get a menu with no choices for you to make. Youâll just have the standard options, save, load, quit, etc. I suspect this is some kind of full-screen image or picture. If you use numpad divide to make NVDA simulate a mouse click anywhere on the screen, the game will continue as normal, and you wonât have missed anything.
Katawa Shoujo: Re-Engineered
Katawa Shoujo: Re-Engineered is a game I should probably love. Itâs a disability centred high school romance game, with excellent portrayals of characters with multiple differing disabilities, and the process of getting to grips with your identity as a person with a disability. And yetâŠand yetâŠIt didnât work for me. Maybe because I play games as an escape; I know about disability, and Iâm just not that interested in exploring it in the visual novel format. Maybe because I didnât particularly like the main character; I was born with my blindness, so I donât have a lot of patients with people grieving their disability diagnosis, though I recognize thatâs a personal character flaw. Maybe because I didnât really like any of the love interests, and just following my natural inclinations lead to me dying alone, and I wasnât as unhappy with that ending as the game obviously wanted me to be. But these are the reasons I didnât like the game, not reasons it was a bad game. If none of these put you off (or maybe even if they do) give it a chance. Youâll find no accessibility issues, thoughtful characterization of disabled students, and disabled romance, something thatâs all too rare.
Doki Doki Literature Club
Self-voicing is not included in this one by default, and in my personal opinion, itâs not worth the trouble of getting it working. If you want to, maybe because this game is so famous youâve heard about it and want to know what it is, the best thing to do is to use Doki Doki Mod Docker. Follow the installation instructions, but donât add any mods. Once you launch the game and click I agree using OCR, the self-voicing settings will work.
But everything about this game rubbed me the wrong way. Note that everything to follow could be considered a complete spoiler, even though Iâm trying to avoid it. The game makes some pretty strong assumptions about who the player is (a straight dude who wants to date Japanese high school girls). Normally, that would be fine. But this game breaks the fourth wall, making the player âmeâ. As âIâ am a middle aged dude, I donât like it. Iâm fine with putting myself into the shoes of a player character, but itâs less fine when the game then tries to tell me that me and the player character are the same person. Second, the plot seems to be a complete railroad. No matter what you do, horrible things are going to happen. The problem is, the reason they happen is poorly explained and uninteresting. Without spoiling too much, this game explores obsession, computer games, and psychopathy, in ways that are pretty incoherent, and donât help anyone draw any knew conclusions. It feels like miserable horror, for the sake of miserable horror. Maybe if I knew more about how the love interest thatâs forced on the player became who she is, how she found out what she knows, or how that knowledge lead her to the conclusions she draws, it would be a more interesting game. But weâre not given that. The game just wants us to be impressed by how weird and interesting it is, when it does nothing to earn that depth. Iâm glad this was the second visual novel I tried, after a wonderful experience with Arcade Spirits. If it was my first, I might well have given up on the format entirely.
Penny Larceny: Gig Economy Supervillain
Penny Larceny is by the same author who brought us Arcade Spirits, my favourite visual novel of all time. This one is almost as good! My review will, however, contain some marked spoilers.
The writing and humour in this game are just as sharp, funny, and on-point as the authorâs other two games. The soundtrack is thematic and lovely to listen to, and the visual descriptions are excellent and well written. As Iâve come to expect from any Fiction Factory Games title, you wonât find any accessibility issues here. Also, while the game is short, it has enough decision points to allow for quite a bit of replay value.
The reason I say âalmost as goodâ is twofold. First off, I really felt the lack of the stats system from the Arcade Spirits games. It wasnât always obvious when I was making a roleplaying choice, and when the choice was effecting the game, or in what ways. I think Fiction Factory has just spoiled me in their other two games; the same kind of stats system wouldnât work for this game, and I do understand why it wasnât present.
But it only compounds my second issue with the game:
spoiler
youâre not the main character. Instead, youâre a voice in Pennyâs head, offering her directions and advice. This caused a couple issues. First off, it makes the pronouns system feel both forced and unfortunate. Why do I, the voice in Pennyâs head that she got because of some kind of nano-injection, get to decide her pronouns? Iâd much rather be telling her mine! But at the point when the game asks me, it was unclear that I was the voice in Pennyâs head, not Penny herself. Voices in your head deciding your pronouns sounds like the made-up nightmare Fox News is pretending is reality. Second-off, sometimes Penny will use the pronouns I set, and sometimes she or other characters will just ignore them and use she/her. Throughout my first playthrough, I felt like Iâd just given her a case of gender dysphoria. Sorry, Penny! Being the voice in Pennyâs head also served to distance me from her a little bit. Maybe if I had access to a stats system she was totally unaware of, and could know how my advice might effect her if she takes it, it would have actually drawn me closer to her; I could have been more useful to her, rather than just guessing the effects of my advice. Or, of course, I could have been intentionally cruel, and convinced her to do things that only I knew would take her down what she thinks of as an undesirable path. But then, thatâs not what this story is about; introducing a mechanic like that would make the game about something else, rather than being about the things the author actually wanted to say.
However, none of these issues take away from the fact that âalmost as goodâ still makes this a top-tear, fun, well-written, and thoroughly enjoyable game. In the case of Fiction Factory, âalmost as goodâ is still a five star game. Iâd just advise you to make the pronouns she/her when youâre asked; if you donât want spoilers, youâll just have to trust me. Or donât. Itâs not like it ruins the game or anything.