For context, I am trying to do a save system for a game.

  • Fonzie!@ttrpg.network
    link
    fedilink
    arrow-up
    3
    ·
    3 months ago

    This depends quite a bit on your language and framework/filesystem-library. Could you add what those are?

      • BatmanAoD@programming.dev
        link
        fedilink
        arrow-up
        3
        ·
        3 months ago

        Do you mean moonshine_save? Does it even provide an API for loading that doesn’t return a Result with a possible LoadError?

        Rust doesn’t generally “throw” errors, it returns them; and generally, function APIs will guide you in the right direction. You generally should not use unwrap() or expect() in your finished code (though the unwrap_or... variants are fine), which means that you must handle all errors the API can return programmatically (possibly just by propagating with ?, if you will instead be handling the error in the caller).